Port Rasper

It’s hard to find a ship within the Hagen Sector that has never been to Port Rasper. Thanks to a myriad of gravitational and stellar phenomena, all traffic entering or leaving the Hagen Sector passes through the Keosh system. To help facilitate the ships and crews that pass through the system, the New Republic built a small outpost space station at the edge of the Keosh system beyond the Keosh asteroid belt. This basic outpost would eventually grow to become Port Rasper, a haven for cargo-ships, freighter captains, prospectors, and the vast cross-section of galactic travelers drawn to the frontier lifestyle of the Outer Rim.

Originally Port Rasper was exclusively for government use; military and official government-contracted exploration ships were allowed to use the port. After a few years, additional habitat modules were assembled which allowed the station to provide a larger variety of services, and was opened to the public. As the decades went on, the station continued to grow in size and use. Once it was just a stop over where a ship could refuel and receive basic maintenance services. Now the space station houses a thousand beings, and could accommodate several thousand more.

Built around the original cylindrical column, the station has since grown with two large Commerce Modules attached to the ends of the Station Core, making the station look like a giant barbell. The next expansion came with the construction of four Spires around the Core. Each spire radiates out from the center of the Core. These spires allow for the growth of the station, as each were designed with the intention of an additional, smaller Commerce Module to be constructed at the tip of each Spire if additional expansion is needed in the future.

Station Core

Originally, Port Rasper comprised entirely within what is now known as the Station Core. All manner of business and administration occurred on the many decks within the station’s central section. As the station grew, most of the activity within the core moved to either the Commerce Modules or the Spires. The Core now houses the stations main power and shield generators as well as the main administration hub for the station. Station security is also based in the Core, allowing for a more centralized response to anywhere in the station. Finally, transit tubes pass through the core to swiftly move beings from one section to another and replaces the smaller turbolift system that ran the length of the Core (there are still smaller turbolifts connecting various levels of each station section, but none that cross between sections)

Commerce Modules

Since their construction the Commerce Modules are where most visiting craft dock with the station. Each Module contains dozens of hanger bays scattered throughout the surface, with multiple points where larger ships could dock including most cruisers and star destroyers. As a practice, however, most ships of that size rarely dock with the station. Large ships would block many of the adjoining hanger bays along that side of the module, and warships prefer to use smaller shuttles to move personnel between their ship and the station for security reasons. All mechanics and repair shops now reside in the Commerce Modules, and all basic provisions can be purchased within these modules (the high-end shops in the Gold Spire being the exception).

Commerce Module Alpha

The larger of the two modules, Alpha houses most of the station’s repair and service facilities. Many repair shops maintain their internal repair bays in Module Alpha. The center of the module maintains a grand promenade and tech bazaar where all manner of salvage and equipment can be found.

Notable locations within Module Alpha include:

The Hydro-Spanner – a cantina that serves the needs of the zone’s large Mon Calamari and Quarren population. The cantina has a 15m wide water sphere suspended in a repulsor field hovering in the middle of the cantina for patrons to mingle in.

Black Sea Starship Repair – The oldest independent establishment on Port Rasper, this repair ship can handle up to 20 ships in their repair bays, and has a large number of former MonCal Shipyards technicians on the payroll.

Dirt-Deck Slums – Much to the security force’s dismay, a large corner of Module Alpha has turned into a slum section for homeless and desperate wayfarers. These decks are called “dirt-decks” to reflect the often grime-covered appearance of these homeless. Acolytes from the Imperial Mission are frequently seen in the Dirt-Deck Slums, trying to care for those willing to listen to their speeches.

Commerce Module Beta

While not as large as Module Alpha, Module Beta has more dock-space to help facilitate this module as the distribution hub of the station. Cargo ships dock with Module Beta, off-load or take on cargo, and receive standard inspections for customs and licenses. Several docking bays are located throughout the Module. The only repair facilities in this Module are dedicated to Military-use, and the Empire has claimed and secured several decks in Module Beta exclusively for their use.

Notable Locations in Module Beta include:

The Broken Blaster- this cantina caters mostly to mercenaries, security guards, and ruffians traveling through the station. The cantina has a reputation for having a harsh stance against fights within the premises. Any fights that are started result in all parties being ejected from the cantina and permanently banned. Anyone assisting the expulsion of any offenders are given a free drink by the bar owner, which usually results quick help in removing disruptive customers from the bar.

Flying Bantha Shipping Company- A satellite offices of an ancient shipping company. The Flying Bantha has been a relative staple of dependable shipping throughout the galaxy.

Station Spires

The Spires are divided by their use, and named after specific colors. Each spire has a basic coloration to match their name as well. The spires are attached to the middle of the Station Core, radiating out from the core along each quarter turn along the Core’s curve. The Spires are akin to districts or zones of a city; each spire serves a specific function or service for the station.

Blue Spire

This is a habitation module for the families of the administrators and technicians who work in the core or in other Spires. The spire has few shops, mostly convenience kiosks located throughout that sell essential items or quick meals. There are several recreational halls as well as a small school district within the spire.

Blue spire also houses a small chapter of the Imperial Mission. The Missionaries spend most of their time wandering the station advocating the Empire’s “Victory without War” doctrine and helping those in the Dirt-Deck Slums of Module Alpha, but have recently found themselves scrutinized in response to Moff Antillies’s tightening grip on the sector.

Green Spire

Even without the color coding on the walls, Green Spire is the most easily identified spire. Even from space, the vibrant green glow of the plant-life beneath its transparisteel windows permeates the spire. This spire houses various hydroponics labs as well as a public park. Many residents of Blue spire can be found here in their off-hours. At the tip of the spire, several wealthy station residents maintain apartments that overlook the vast growth bays, including the station manager and head of security.

Gold Spire

No station in the Outer Rim is complete without an area devoted to the nightlife. Gold spire houses the station’s luxury hotel and casino, the Hotel Astrala. The casino is rather run-of-the-mill for galactic standards, but is frequently busy and host to several local sabaac tournaments throughout the year. Across the spire is the Event Horizon, a high-scale cantina featuring the most current and up-scale music and bands of a decade ago. Also in the area are several shops featuring luxury items, clothing, and consumer electronics.

Red Spire

Purely devoted to the sciences and medical care, Red Spire houses several medical wards offering a variety of health services as well as a large emergency bay able to handle a hundred casualties. Unlike the rest of the station, this spire is relatively close to the cutting edge of galactic standard of care. The medical ward contains several isolation bays able to handle viral diseases, as well as containing a dozen bacta tanks for expert care.

A few tech companies that have interests in the Hagen Sector maintain offices and laboratories in Red spire, several floors up from the Medical decks. These tech companies research stellar phenomena and technology, and are very interested in the development of hyperspace communications and travel that can pierce the high-gravitational obstructions that lay within the Hagen Sector. Other corporations are more concerned with the minerals and materials that are coming out of the Hagen sector, and are involved with the mining and shipping of those minerals back to the Core Worlds.

Port Rasper

Star Wars: Another Longshot Dougansf