Return now, to another exciting adventure from notorious Port Rasper!
The Hand of Judgement, personal flag ship of Moff Antilleas, has invaded the Tydock system! The capitol city of Tydock fell nearly over night as a support fleet arrived to secure the system. Tydock until recently, has managed to avoid the politics of the sector, and mostly kept to itself. Imperial frigates now blockade the system, warning off any approaching ships, even firing on an Imperial shuttle carrying Sith emissaries. The Hand of Judgement has moved on, leaving the blockade in place as troops secure the capitol city and outlying regions.
Tal has a vision, a slender primitive race dancing around a fire. As Imperial troops march into the area, enslave them and take them away. Working with the staff at the Imperial Mission, we discover that it might be of the local system Miralon. Which of course, is tied to one of the Keys for the Jedi Ritual. Bleys confers with his mechanic about the state of the Smokey, the engine and the alluvial dampeners need more work. As they make plans for further repairs on the ship Void notices a stealthy probe droid on repulsor lifts in the background. The decision is made to capture the droid, which quickly reveals a heavily armed Nikto bounty hunter. Bleys reports the bounty hunter to station security, because an emotionally upset fellow with a flame thrower and grenade launcher is obviously a hazard to public safety. The hunter produces his license to station security, Tal over hears that he is hunting a Jedi with a legitimate bounty, Void. Battle is joined!
The halls of Port Rasper are filled with blaster fire, flames, stun grenades, and arrows. During the battle Bleys suffers a critical injury and is hamstrung, but manages to defeat a trio of hunters while taking fire meant for Tal. Who was busy setting a bounty hunter on fire after rupturing the tank on the hunters flame thrower. Void discovers a solo bounty hunter, not working with the team sent after him. Zork manages to defeat the leader of the team in single combat, and graciously spares his life. Sending him packing, with the warning that Rasper is under the protection of the Imperial Knights and hunters should be aware that hunting Jedi here can be hazardous to their health. Bleys heads for a Bacta bath, and some time to think. As Imperial Acolytes give Zork stern gazes and remind him that the Sith are going to hear about his declaration. Reports reach us that there is also a Bothan from Mandalore searching for Jedi bounties as well.
The battle with the bounty hunters begins the long overdue discussion of the teams mixed force disciplines. Two Jedi, two Imperial Knights, and a reforming reluctant Sith. All working together to protect the galaxy. Bleys commends Zork on his bold decision, while wagging a finger at him, and extends his hand to stand with Zork. As they are Imperial Brothers. Bleys asks Bendick what he wants for himself, and if he seeks to earn a lightsaber. Bendict declines the saber, but a long powerful discussion on growth, personal decisions and morality begins. The team feels more unified in their goals, and finally begins to see their role as a force in the sector. As well as their mutual quest to protect the Keys.
Imperial Acolyte Rewerph, thinks that the vision was of the Borakta system. A system rich in metals valuable in the creation of electronic circuitry, armor plating, and ships hulls. 15 years ago a Jedi Master set out to protect the indigenous tribes there, and very little has been heard from him since. Over the past few years, the Moff has been redistricting the region, slowly removing pieces of land that the tribes owned, and pushing them farther and farther back. Also the Moff has removed the Mining Guild from the region, has begun to monopolize the flow of resources from the system, and has been expanding his military presence in the region.
Zork works with the Imperial mission, and a meeting to discuss Humanitarian Aid for Tydock, is scheduled with the Moff. The Moff assures us that all is well, that every woman and child in the region is being well cared for, and that aggression in the region has wrapped up far faster than expected. With far less violence than expected, all is well. We should not worry about the system at all, and thank you for your concern. However misplaced it may be. Currently the Hand of Judgement is out of system, but when the ship returns the Moff will look into the situation and see if Aide is required.
Not wanting to sit on our thumbs waiting, we decide to investigate Borakta. We over shoot the jump to the Borakta system, 9 hours of sub light travel does give Bleys time to enact some repairs to the Smokey (which will earn us a Boost Die for next time). Arriving on world we see a heavy Imperial ground presence, and head to a local truck stop called Woe’s. The Imperial troops are not kind to the locals, there is even a large Transdoshian who talks of getting points for fighting the local tribe, “Octos”. The mood of the Imperials, is clear, remove the Octos and mine it all. Everyone is on edge, but our cover as missionaries holds and the local officers even make small talk with us over caf.
Tal discovers a local boy, being roughed up by Imperial troops for being an Octo Lover. While hiding in the shadows, Tal reminds the Imperials through the force, that many years ago, a local race defeated the Empire with only rocks and sticks. The Imps get the point, and the boy is let go free. As a cybernetic Sith Lord arrives in town with his black armored personal troopers. With a flurry of excitement and aggression, the Imps begin to prepare for a final assault on the Octos. As the Imperial “missionaries” fade into the background, with a truck of supplies for relief aide.
The boy that Tal saved, leads the missionaries to the Octo tribal lands. Their plight is obvious, these are not dangerous warriors threatening the miners. These are farmers, who barely know how to hold a pointed stick. The Octo’s plan to run and avoid the coming slaughter, except for the elderly chief. Who is tired of running, and plans to stand his ground and cover their escape. His attitude is firm, and his mind cannot be changed. Tal and Void make plans to make stealthy attacks, Zork and Bendict offer to protect the locals as they flee. While Bleys declares his intent to stand alongside the chief and honor his decision to stand and fight. As the sound of approaching Imperial Walkers begins to reverberate through the woods.