The team prepares to enter the Long Shot on a hunt to remove a Dianoga from a hangar bay that became a place for extra food to be disposed of to create a shortage by the previous leaders. We bring along a Gonk droid to supply power to the local systems. We gather up some glow rods and rappelling gear. What we don’t prepare for is the smell. Many of the team become nauseous from the smell alone. The area is very dark, and filled with a mist that hampers vision further.
The area has catwalks around most of the walls, with stairs leading down towards the floor. The floor has piles of vegetable matter, and is flooded about a meter and a half deep with water. On the far corner of the bay, there is an elevated control booth. We head for the control booth. We spot some movement in the water, so half the team goes to the far side of the room to distract it. Gadssk picks up the Gonk droid to carry over the water, but half-way across he slips, tossing the droid the rest of the way. No sooner has Gadssk gone under, than a local dianoga strain creature attacks him. Another one emerges from the water on the other side of the room. Shots are fired, and Gadssk tosses a frag grenade into the mouth of one, killing it. The second one flees and submerges. Hosk tracks it back to a corner where it is digging in. Gadssk closes in and shoots it dead.
Lensi gets the Gonk droid plugged in, gets the emergency lights and other systems up and running. The water is drained out, revealing two large tears in the hull, that let the water and creatures in. We note dead bodies in the piles, some with armor remains, some are just skeletons. Kyp and Gadssk need to purge their systems of the infection that seeped into their wounds.
Back to civilization
We prep to leave Desolation. Lensi and Hosk attempt to slice into the Ace’s BoSS datapad, and succeed at wiping information of the location of Desolation and our Smuggler route out of the Sector. Lensi then navigates us a path that heads back to Port Rasper on a vector from Caizo.
Once at Port Rasper, we report in to Flying Bantha. Dosk Trill raises a white noise generator to keep our discussion private. We tell him about the Longshot, the survivors, and the new base we’re building. Dosk updates us on the Imperial presence in the Sector. The Smokey has been located by one of Hagen’s descendants. The Tydoc system was taken in a lightning siege by the Imperials, led by Lord Commander Subjugus with the Hand of Judgement. The senate was taken in hours. Vane Fett is in the local repair bay, spending over 20,000 credits on repairs to his ship.
Dosk starts setting up a shipment job to Aquilae, so we can steal some construction droids for the base buidling. We do some shopping and modifications to our gear. Raquelle goes to her favorite merchant and purchases everything the team desires. She even gets a few bowcasters for the wookies at Hopes Ridge.
Inviting Wookies to evacuate
We head to Keosh to look into Gadssk adopted wookie children. Kyp feels the residue of the Dark Side from the ritual that killed the planet so long ago. We land near a small forest with large modular platforms with repulsor lifts. It’s populated by Wookies, Ewoks, and other races. An old female wookie, Geshka, comes down to greet us. Gadssk (who stands with no weapons) is greeted by Geshka as a “Reluctant Caretaker” with obvious scorn and distrust in her voice. Gadssk explains what happened to the planet long ago, and invites them to choose to leave. We can take them to Hopes Ridge, and they are free to join the Alliance to fight the Sith. Geshka says to return in a week for their answer.
We return to Port Rasper. Dosk gives us some more information on Aquilae. It’s a toxic environment so we need vaccum suits. There are barracks for troops. There’s a fast response Ardent class ship in orbit with 3 squads of fighters. The area under the command of Lt. Kareet, an Arconian who is suspected to be a salt addict. The Class 6 construction droids are very large, and controlled from a central control vehicle.
WARNING: Spoilers for Group Aurek ahead!
Hosk tries to get a lead on the two Jedi he heard about in station. He finds the bounty hunter Kor Hobs who has claimed them on the Bounty Hunter net. Hosk calls in the others to get a distraction at the Broken Blaster. Gadssk picks a fight with a Wookie, and Hosk takes Hobs’ datapad, replacing it with his own. While he’s in there, Hosk spots that Hobs has a lightsaber in a hidden compartment under his datapad. We head back to the Ace and slice into the datapad. We note that he only turns in Jedi bounties to a Darth Narrow in another system. Combined with his reputation for taking in bounties alive, and targeting criminals, we conclude he’s a Jedi saving other Jedi. Kor Hobbs calls up the ramp of the ship, and we talk for a while. He admits that he is getting Jedi out of the system, and using the Underground Hyperlane to get them to a hidden Jedi Temple set up by Kale Skywalker years back. He knows that the two Jedi recently escaped from Sith prison on Keosh with the aid of two Imperial Knights. We discuss politics, and the idea of Emperor Fel working with the Alliance, and the Mandalorians getting back in the war. Hobs warns Kyp that he won’t compromise his cover to save Kyp.