Star Wars: Another Longshot

Group Besh - Commander of Sabers II, the Raid

Hiding the Ship

Aboard Slave X, Hosk and Lensi set a course for Calestis. Over the 20 hour trip, they reset the droid to accept them as it’s new masters. However, it retains some security measure preventing it from sharing information pertaining to it’s previous Master, Vane Fett. We spend some time talking to T8989 to confirm that he won’t be trying any other funny business.

When the Ace of Coins arrives in Calestis system, they see some of the Coalition Fleet doing exercises in the system. The Ace is not hailed until they are within Medium sensor range, far too late in our opinion. Raquelle speaks to Captain Verasco of the Triumverate Coalition. She looks forward to getting a full report.

We set Slave X down on the planet Ferry, finding a cavern to set down in, and camouflage the ship. We power it down, and take T8989 with us.

Raid Prep

One day later, we arrive in Desolation. The construction droids have begun sealing up the hull of the Longshot, though one is replacing the wooden wall around Hopes Ridge with a ferracrete wall. We report in to Col. Brythe with our intel from the Tidok system. We begin plotting out our attack run. We get a report of a sighting of scouts along the woodline.

Lensi replaces the Ace’s cargo pod with a triple torpedo launcher.
Raquelle and Dante run the pilots through the planned run.
Gadsk and Kai go hunting in the woodline, and tracking down four scouts. We take one prisoner (Debarge) for questioning. The rest are left hanging for scavengers, to leave a message for the others.

Making the Attack Run

We arrive at the target area. As expected, all three drydocks are occupied with Dread Fleet ships in various states of repair. To our surprise, the Ardent class Star Destroyer is not present, but there are extra TIE Interceptors spread throughout the area.

The Idiots Array begins it’s attack run on the station, firing on it’s TIE launch bays, as well as TIEs already in the battlefield. Gadsk takes down several TIEs, one of which falls into the station bay, shutting down a launch bay. Shadow Squad A arrives a little ways from Drydock A, and looses 1 fighter before reaching target. Team C arrives right on top of Drydock C, and immediately starts to engage. Team B arrives well off target, and goes full burn towards Drydock B. Dante flies to support Team A, taking out 2 TIEs on his initial contact.

The Ardent class frigate jumps out of hyperspace near Drydock B.

Idiots Array make quick work of the last 2 launch bays, though one fighter launches before the torpedo lands. Team A takes out all gantries on Drydock A, and Dante takes out the remaining spine. Team C destroys Drydock C in one pass (all gantries and the spine). Team B only takes out one gantry on it’s pass.

Idiots Array head for Drydock B, launching all three torpedoes to take out the remaining gantries on Drydock B. We make the call for everyone to start the jump to hyperspace. The Ardent starts bringing it’s Tractor Beams to bear, slowing our escape, but not locking on.

Idiots Array fires upon the Ardent, taking out several systems (including a tractor beam), and forcing a collision with Drydock B, destroying the Drydock. Shadow squad all prepare for jump.

The Ardent engineering teams repair most of their damaged systems, then turn so they can bring their aft Tractors to bear upon the Idiots Array. The Idiots Array and Dante unload their last torpedoes at the Ardent, and clear out the last of the TIE squadron to cover Shadow Squads jump to hyperspace. Dante takes out the Ardents hyperdrive just before jumping himself.

Total Alliance losses: 3 starfighters and pilots (Shadow 3,7, and 10).
Total Imperial losses: 3 drydocks, 1 squadron of TIE Interceptors (possibly more unconfirmed).

Repair, report, and recon.

We return to Desolation for repairs. Orokopa is putting together a scouting party to confirm intel gained from the prisoner. Once they confirm the Madclaws hideout, we can form an attack team.

Hosk does some research into the location found on Slave X’s computers. Bandit did find it several years ago, during his search for the Longshot. The planet (Rondolu 893) had a ~3500 year old Republic outpost on it, did not seem to bear life, but had low electrical activity.

After the Ace is refitted with the cargo container and repairs are done, we head back to Port Rasper. The Yularon is still in orbit, and there is a delivery convoy from Aquilae in system currently.

Dosk Trill gets the payment from Cetec Enterprises for the run to Tidok (7000 credits). He also reports on the social pressure upon Quarren and Mon Cal residents. They are undesirables, people stay away out of fear. Black Sea repair bay is going under.

Group Besh - Commander of Sabers

Updates at Hopes Ridge

The crew of the Ace officially welcome Capt. Kerby Morsh as the newest pilot in the G.A.

While preforming routine maintenance on the Ace the crew observes the new Shadow Squadron arriving at Hope’s Ridge. As the hanger bay doors of the Longshot rumble open 12 C9 Crossfire form up to carefully land in their new home. The Squadron, half new recruits and half experienced pilots, is led by Commander Fay Arrakis. Not long after Col. Brithe’s voice comes over the loudspeaker requesting the crew of the Ace meet him at the command tower. Upon arrival the crew sees on the holotable an image of 7 warships; 6 frigates and 1 cruiser, the new coalition fleet that are currently in orbit over Caizo. Moff Antilles is also aware of the fleet as the intel came from the system probe droids sent out by the Moff some months ago.

While reviewing with Col. Brithe the intel of the past weeks the crew sees a pattern of incidents all leading to Tidok. Looking at the Moff’s sudden and complete take-over of the system, the blockade preventing any traffic in or out of Tidok, the Dread Fleet being retrofitted at Tidok, and the intercepted message, once decoded, noted that the Sith have been turned away from Tidok, they agree to head over to Port Rasper to gather further intel and find a way into the Tidok system.

Upon arrival they observe 1 Star Destroyer in orbit around Port Rasper. At Flying Bantha they ask Dosk Trill to investigate any possible legit work to Tidok as private travel is blocked by the Empire. No such runs are available, however info comes in that both Cetac and the Moff’s Imperials make runs in and out of the system regularly. Further investigation reveals that the Tidok system has 3 Shipyards in orbit around Obestk, colonized moons, and an Ardent Frigate in system for defense.

Visiting Cetac

Hosk and Lensi head to Red sector to slice Cetac Enterprises computers to find more info on their dealings with the Tidok system. Hosk breaks in to the offices to give Lensi computer access enabling her to slice into the system and search for intel on Tidok. She discovers that there is a great deal of inter-sector traffic utilizing all kinds of ships. The Ace is then set up as an approved transport bringing in creature comforts, with the option to transport material between planets in system. Further exploration of the building enabled access to Illia’s office where it was discovered she is in Tidok via personal yacht. Additional info on a project called Dark Prism project was found. Messages looking for alternative work resources were listed for the project. It was also noted that other than official company releases there is no communication between Illia and Shi’an Mardu. In fact there is little evidence of his existence beyond these official announcements. Additional slicing allows future access via regular terminal, removing any need to break back into the building.

Devil’s Bargain

A message via Dosk Trill from Darth Basan to the Idiots Array was received stating that Darth Basan wants to speak with the Idiots Array and offered to free 1 Mon Cal if they contacted him. Records showed that there were approximately 24 Mon Cal prisoners captured by the Sith during Darth Krayt’s harvesting of the Mon Calamari. Via bounced coms from hyperspace, voice modulation, ect. The conversation revealed that Darth Basan wanted intel on Tidok, and was willing to trade Mon Cal prisoners for the intel. After negotiating with Raquelle, Darth Basan agreed to release 18 Mon Cal prisoners for accurate intel on the Tidok system. The crew agreed, and 8 prisoners were confirmed released in Port Rasper and in fair health. There was a general agreement that a mission to rescue the remaining prisoners should be a priority once the mission to Tidok is complete.

Tour of Tidok System

The Ace arrived at the Tidok system and, per orders, headed to Grankig Refinery 986 to deliver their cargo. Two Stormtroopers and a Rodian administrator met them in the hanger. The Rodian identified himself as Lt Pamko and, once having verified the credentials of the Ace, dismissed the Stromtroopers. He then identified himself as a member of the Intellect Guild, and was impressed that the Ace crew was able to acquire such a high security job. He made several inquiries as to the nature of the Crew’s true purpose in system, but the questions were either deflected or half answered. Despite the secrecy, or perhaps because of it, Pamko decided to set up the Ace with cargo routes to tour most of the system (with some conveniently set aside for the crew’s personal profit). A cautious look around revealed the gas mining operation defenses to consist of multiple gun batteries, and 2 local fighter squads.

Before departure Pamko offered to act as a sort of “Tour Guide” for the crew. For a chance to travel around in the Ace he offered to make various profitable introductions and smooth over any wrinkles they may encounter during their trip. The crew agreed, thanking Pamko, with extra security measures being enacted while the Lieutenant packed a bag for travel. During the trip Pamko shared the local intel/gossip about the system. He commented that during the invasion of Tidok the Lord Commander Subjugus with the Judgement of the Empire bombed strategic sites with pinpoint accuracy on planet to display the power of the Empire (a common practice of many empires it seems). After 2 days of deliberation, the Executor council on Tidok surrendered to the empire and Lord Commander Subjugus had taken over the system. After their surrender the Executor Council was permitted to remain in charge, but all traffic on and off planet was halted with members of the council (Executor Corran) trapped off plant. Lt Pamko also mentioned that they had expected construction Droids to have been sent over, but they didn’t arrive to build more shipyards.

Upon arrival on the planet Wissal, Pamko told the crew of various methods the leaders and crew bosses kept the people under control. One method initiated by a Lt Pel Ogarth is to hold a “party” featuring a fight club. In addition to being a place where the workers could “blow off steam”, winners of the fight could expect small bonuses of credits or shorter work hours. One such “party” was going on when the crew arrived and they were permitted to observe the goings on. Once there the crew observed a heavily scarred female Tidok named Wakeld enter the ring and offer to take on any who would dare to fight her. Gadssk offers to champion the most needing of the workers. A thin bespeckled Tidok named Voda limped to the front of the crowd and accepted the offer. During the fight, which Gadssk dragged out, Lt Pamko, Lt Ogarth, Hosk and Raquelle discussed local politics and gossip. It was confirmed that any unauthorized traffic on or off Tidok were shot down without question. Also Subjugus was not only in system, but was in the shipyard, limiting access to shipyards beyond the ability of Pamko’s to help us, but not Lt Ogarth. A plan was devised where visas to the shipyard would be forged just well enough to allow a cursory glance to allow access but poorly enough so that upon closer investigation they would be obvious forgeries, protecting Lt Ogarth from any repercussions. Once the discussions were completed, Gadssk easily defeated Wakeld, helping her up and quietly assisting her out of the ring to help her save face.

Leaving the party, the crew observed Illia Rouse seen talking to Executor Corone and an imperial officer high up on s catwalk. Electronic eavesdropping equipment enabled the crew to overhear an argument between Illia and Corone. Corone seemed displeased with the timetable demanded by Illia and the Empire, and he argued for more time to be allotted. Illia simply stated that the workers should adhere to the current timetable and that President Mardu would be disappointed should the timetable not be upheld. Illia and her Imperial escort then leave a frustrated Corone to think this over. Armed with this new information Raquell and Hosk approached Executor Corone and were able to make an alliance to help each other, with the Executor providing valuable intel pinpointing the most advantageous time for an attack on the shipyards. The best time to attack the shipyards, according to Corone is in the next 5-7 days. Corone was also able to tell the two that Kaliban was sent to Borocta, but the reasons were unknown.

Old friends in new places

With the specially forged credentials in hand the crew heads to Obesk. Upon arrival Slave X is observed docking on the Shipyard proper and Vane Fett stepped out heading inside. On the way to their own docking point the crew noted that the main docks were currently outfitting 3 dread fleet each in different stages of completion. Upgrades to the Dread Fleet included turbolasers, upgraded missile launchers, possible barium missiles, and anti-snub weapons.

Once docked Hosk and Lensi head to Slave X to break in and slice into her computers. They were able to break into the ship, ionize Fett’s protocol droid, and observe a holo of Fett talking to a male with red skin (like Calestis) wearing archaic imperial uniform and heavy battle armor. The Red skinned speaker stated that he would soon have enough ships to take on the Alliance planets while Fett promised 50 Mandalorian assassins in a few weeks. The speaker then asks what Fett has on The Mandalore. Fett replies that he has intel about the mandalore ascension. The other speaker also wants certain troublemakers removed. He mentions that there are several Jedi in system who need to be found and eliminated, and the Jedi lore (Holocrons) brought to Subjugus. Fett states that the bounty on these individuals has already been claimed, but the speaker scoffs at the sudden show of scruples. What is a prior claimed bounty to one who would blackmail the Mandalore? The speaker also mentions the Idiots Array to be killed and offers a 60K bounty for all of them. The Idiots Array is disappointed at such a low number and vow to cause the bounty to be worth at least 80K. They then bid each other farewell and Fett heads back to his ship.

It is decided that the Slave X is just too good a ship to leave behind so Hosk and Lensi decide to fly off with it and rendezvous with the crew off planet. They make their escape with Slave X while being pursued by fighters. Dante notes the time to scramble the fighters and files away the info for his attack plans in a few days. While slicing into Fetts computer a set of coordinates are seen, and assumed to be the location of a possible info drop for Fett’s intel on the Mandalore. The location is in the middle of a previously unexplored sector, containing a habitable system called X-25. After dropping off Lt Pamko the crew head to Calestis to meet up and fly out to the new coordinates.

Group Besh - Bug Hunt


The Coalition is given a new route out of Hagan sector to circumvent Sith Imperial blockade.


Ace and crew traveled to Keosh to convince Wookie settlement at New Palsaang to move to Desolation. Gadssk especially wanting to see that the Wookie orphans he saved be taken off planet because of the existence of a Sith Temple and potential for the planet to once again be used as a testing ground for planet killing ritual. Initially there was difficulty convincing the Wookie population to move but with the combined efforts of Gadssk and Raquelle many were eventually convinced to travel to Desolation, with the promise that they were not being forced to join the alliance should they take the crew up on their offer to move to Desolation. The Ewoks population was willing to move once they were told of the forests of Desolation, and the Rishii were easily convinced once the likelihood of a repeat of the Sith Ritual was explained. The most difficulty was with Korkuhl, guardian to the orphan Wookies. He was finally convinced that saving the children years ago changed Gadssk’s philosophy regarding hunting and killing and he was a changed Transdoshan. So off Korkuhl went to pack and representatives from each tribe were sent to survey their potential new home. Plans to move the 28 Rishii, 250 Wookie, 560 Ewoks were made where the population would be moved from New Palsaang to Caizo via Bantha Shipping Company ships, then Alliance ships would transport them to Desolation. Count Amas was notified of the plans and he promised that facilities would be made ready.


Flying Bantha was called and Dosk Trill was informed of the need for ships to move the population from New Palsaang to Caizo. Through mildly subtle subtext the real reasons were made clear to Dosk Trill. Dosk Trill also hinted that new activity would be welcome from the Idiots Array, and that the tight security seen outside Port Rasper was mirrored inside as well. While checking the bounty list it was noted that any information leading to the identity of the Idiots Array was worth 10,000 credits.

While on route to Desolation information was gathered on Cetec Enterprises. Through official channels it was discovered that Cetec has been in existence for only a year with the President a male Herglic Shi’an Mardu. Cetec is a conglomerate of several companies quickly acquired once the company came into existence and is known for computer and droid manufacturing operating mainly in the Outer Rim. A more thorough search exposed underworld and Sith Empire connections, planet wide strip mining, and its attempts to enter the slave trade for cheap labor. Further examination of the recording of the conversation with Illia Rousk of Cetec Enterprises showed that she was in Hyperspace pinging a relay on Port Rasper. Plans were made to further investigate Cetec’s office in Red Sector when next in Port Rasper.

Combining this information, and Cetec’s interest in using the Borocta and Mon Cal as slave labor, we start limiting the search to certain planets in the system that they may be working on. The Borocta were needed for their adaptation to jungle environments making them suitable for work at “the site.” Only a few planets in the Sector have jungles.

  • Ferry in Calestis System
  • Remote planet Kyp has coordinates to.

Trouble on the Home Front

When the crew arrived at Desolation they were unable to hail Hopes Ridge. Landing close by the crew carefully approached and observed the base. The majority of the population was seen milling around the outside of the base walls and the guns, manned by Alliance soldiers, were all pointed in base. Conversations with Colonel Brythe and Bandit the situation was explained. While clearing out new territory within the Longshot a hive of Ground Ticks, human sized bugs, was uncovered and they were swarming around inside the base. It was decided that this would be an excellent training exercise for the new recruits, unfortunately the armory was heavily populated by the ground ticks. In other news a crew of Techs attempting to restore the second tower of the Longshot were trapped in the tower and in need of rescue. Once the outside forces were re-synched with the Longshot, one of the techs was found dead and the others were under attack. The crew offered to rescue the trapped techs and make for the hive, hopefully drawing away the majority of the bugs making it easier for the recruits to clear out the armory and begin a room to room search within the Longshot.

Flying up to the second tower in the Ace the crew jumped down onto the tower (with mixed success) and entered the room landing between the bugs and the tech crew. The Techs were then ordered to make for the front of the room and jump into the Ace while the crew proceeded to clear the room. Unfortunately one of the Techs were killed in an acid attack by one of the bugs before he was able to escape. With the help of some rather creative flying, the techs were able to jump from the Tower to the Ace and escape. Through the combined use of laser fire, grenades and old fashioned wrestling, the tower was cleared of bugs and the crew made their way towards the hive.


Bandit was able to ensure the way to the Hive was clear of bugs by sealing off the route from the rest of the ship. The hive was located in a mess hall/rec center, in the center of several bugs the Queen (a bug easily twice to three times the size of the rest of the bugs could be seen) a series of successful, and unlikely, shots from far down the hall ensured that the attention of the bugs was well and truly caught. A direct assault on the Queen was initiated and various attacks ranging from laser blasts, grenades, Bug riding, freeze drying, and holographic projections were used to subdue the Hive. With the death of the Queen, the other bugs went into a confused frenzy and were cleared out by the Alliance Soldiers.

Group Besh - Big Blind

Genocide Aftermath

The crew of the Ace of Coins finds themselves on Caizo. They have spent a few days setting up a refugee camp for the Mon Cal refugees from Port Rasper between the Ace and the Smokey. Discussions with Imperial Knight Bleys over what to do about the security breach caused by his droid, Bandit, have been finalized. We trade the Imperial Astromech for Bandit, and take Bandit to the Longshot.

Members of the crew mingle with the Mon Cal, gathering volunteers to join the Alliance, and preliminary steps to check the backgrounds of the volunteers are made. Some of the refugees are offended by this, as if the whole galaxy is against them.

A Change of Direction

As we make our approach to the Longshot, we radio ahead to meet up with Colonel Brithe, Lt. Orokobos, and some of the local Mon Cal at the hangar bay. We also order a comms blackout period for the immediate future.

Once there, the Mon Cal refugees start to mingle with the locals. The news about the Imperial mandate spreads fast, and the refugees start to warm up to their new home.

The team debriefs Colonel Brithe and Lt. Orokobos about Port Rasper and the ships sighted at Bor’octa (Lt. Orokobos identifies the ancient ships as the Dread Fleet). We also go over the new alliance with the Empire in Exile, and the Bandit situation. Lt. Orokobos remembers Bandit from years ago, and offers to approach him with us.

Bandit emerges from his closet, and recognizes Lt. Orokobos. Bandit states that his mission is to find them and take them home. One look at the Longshot changes Bandit’s personality, he tells an old cigara, “I’ve found them, sir.” Bandit puts the cigara in his “mouth” and starts making plans to repair the ship. He requests access to the Nav computer and downloads the nav data and surveying information that he’s gathered in the Hagen Sector over the past 140 years. They show that he missed Desolation by a narrow margin.

After much incredulous discussion, it’s decided to allow Bandit to start making repair plans, with Lt. Orokobos running sanity checks on his plans before they’re put into effect.

We load up the speeder bikes and head back to Caizo.

Preparation for Festivities

The location for the race is on neutral territory, though it is being hosted by Count Amas. The area is bustling with activity, with racers and workers scrambling to prepare for the race the next day. There will be a VIP party tonight, and the team will be there as the Counts honored guests.

Lensi goes over the rules of the race and finds a loophole. She makes certain adjustments to the bike that are allowed by this loophole (All racing rolls gain Boost die).
Kai and Gaddsk check the underworld for competition and rumors. They discover that there is no Intellect Guild presence. This seems a little odd, considering Gadsky’s love of racing, but it is also a invitation only affair.
Kyp and Raquelle meet with the Count, and the children practice “Jedi Deflection” with toy weapons. The Count makes it clear that his son’s life is more important to protect than his own. The Count also gives us access to a tailor droid to dress us appropriately for the evening. We are outfitted in various styles of “Jedi Robes,” though Hosk takes a few extra for disguise material later.

Mingling with Nobility

The VIP party is held outside in the early evening. There is a large band playing music and a larger buffet with a variety of food and drink. People are dressed as Jedi, though the different colors of robes or sashes help identify their rank in the social structure.

Fashionably late, Moff Fulton Antilles arrives with a lady escort. We get confirmation that the Hand of Judgement is in orbit. Antilles makes some jibe about losing his invitation, and the Count grudgingly accepts his excuse, inviting him to the party.

The Caizo nobles are all here with spouses and their racers:

  • Princess Everani
    • Fal Grell – Jedi advisor
  • Countess Bess Orskane – paranoid, nervous
  • Count Avanath Rothar – thinks he should be king
  • Count Gareth Natol – middle age overweight, critical of everyone
    • wife NAME – making nice after he’s dickish
  • Count Emanor Natol
    • husband Lukios – racer
    • heirwife NAME – birthed daughter Anarshia)
  • Countess Regala Bane
    • husband Giark w/cyber arm

There are also foreign dignitaries:

  • From D’rogos delegation – Regent Priya (tall and purple) – elderly matron, remembers the Longshot saving her world, carries a lot of weight in her government.
    • Captain Glarde
    • Sergeant Vox – racer
  • From Caelestis – Archminister Malgrave (part sith race) – Decadent
    • Commander Olt
    • Pol Pashis – racer

Lensi tries to determine who is most likely to try to kill Amas, figures out it’s a group effort.
Dante flirts with the Moff’s escort, NAME, at the bar. Turns out she is a starfighter pilot for the Empire.
Gadssk speaks with Regent Priya about the legends of the Longshot.
Kai scans the crowd and reads body language. Figures three possible nobles are responsible for the attack on the Count. One of them is Countess Bess Orskane. Kai speaks to her for a while, she seems more scared of him, and what he represents. They begin negotiations for a contract to alert her of any bounties set against her.

There is an invite only after-party as a front for a meeting with Amas, Malgrave, Princess, Fall Grell, and Preya.
We confirm their suspicion that we are the Idiot’s Array and invite the three planets into Alliance. The three planets working together would have the personnel, materiel, and technology needed to make a stand against the Sith Empire.
Regent Priya expresses her doubts. She challenges us to win race as sign of Amas’ leadership. If we don’t win the race, she abstains from talks on D’rogos about the Alliance. If her racer beats Dante, she speaks against the Alliance. Malgrave amused, and will wait for the result of the race before committing to the Alliance. Princess shows her support for Count Amas.

Race Preparation

Kyp meditates and foresees a deadly crash during race (Pol and Lukios), a bomb destroying stands filled with nobles, and two stormtroopers shooting the Princess dead.
Lensi preps the pit crew, getting them ready to follow her lead.
Gaddsk talks to D’rogos driver, Sgt Vax, informing him of Regent Priya’s decision.
Hosk moves cameras on the race track, changing the blind spots on the track.

Race Day Hyjinks

Lensi finds that the decoy bike was tampered with (restrictor plates, loosened steering). We replace it with the better bike, as planned.
Gaddsk and Kai sneak under stands to look for the foretold bomb. They arrive just in time to find two men finishing setting up a plasma detonator under the stands. Unfortunately a pair of guards find us at the same time. Gaddsk runs interference with the guards, Kai takes a shot at the bombers. Gaddsk runs down the bombers, while Kai explains the situation to the guards. They inspect the bomb, and question the bomber until they figure out how to disarm it.

A quick search for other bombs or bombers is made while Kai interrogates the bomber. No more explosives or conspirators are found, and our captive doesn’t have any information about who hired him. We do discover a tattoo on his left arm, and find a mathching one on his dead partner. Upon further questioning we find that the tattoo is of a Larash Blossom which is the symbol of the Black Thorns, a covert organization trying to influence who will be the King/Queen of Caizo.

The announcement for racers to get to the track is made, so Dante moves the swoop into position and Lensi heads to thee pits, (Kyp’s Padawan) takes a position as one of the teams spotters along with one of the Duke’s men; the rest of the crew take positions in and around the stands. Raquelle and Kyp stick near Count Amas, Kai and Gaddsk are more actively looking for potential troublemakers. The Imperial contingent arrives, with Moff Antilles sitting in the stands and leaving two stormtroopers at the top of the stands in guard position. Kai scans the crowd over the bomb, and takes note of who isn’t in the stands.

As Kyp foretold, there is a crash on the course, just behind Dante. Gaddsk spots two Stormtroopers coming from a workshed and heading for the stands. Gaddsk moves to intercept, while Kai inspects the workshed. Raquelle suggests to Moff Antilles that he should have the approaching troopers confirm identity before approaching the VIP stands. Gaddsk begins a scuffle with the troopers. The Moff descends and calls the troopers to attention. They refuse, and start firing into the crowd calling, “For the King!” A shot clips the Moff across the face, leaving a disfiguring scar.

Mon Cala Crisis
Emperor Krayt Orders Extermination of All Mon Calamari

Continuing our coverage from the planet Dac, where Emperor Krayt has ordered the detainment of all Mon Calamari in the galaxy citing their complicity in the theft of the Star Destroyer Imperious by Alliance Forces. Senator Gial Gahan, the former Mon Calamari member of the Alliance Triumvirate, claimed sole responsibility for assisting the Alliance with the theft of the new Super Star Destroyer, but Emperor Krayt elected to make an example of the Mon Calamari to the galaxy standing in the halls of the New Coral City senate assembly.

It is time that you, your species, and the entire galaxy learn what it costs to oppose me! This is now my wll. Ten percent of the Mon Calamari population are to be executed. Effective immediately. We will start with the Mon Calamari at hand.

[Footage shows black robed Sith and white-armored stormtroopers moving among the representatives, executing the Mon Calamari and any Quarren who get in their way]

All surviving Mon Calamari in the galaxy will be placed into work camps. Any who seek to evade us will be hunted down and killed! The Mon Calamari will have time to suffer and reflect on their crimes until all are extinct. I will purge the galaxy of their culture and history. Such will be the fate of all who defy the Sith!

The Emperor then personally executed Senator Gial Gahan.

The patience of the Empire is not inexhaustible and the anger of the Sith should not be risked. The galaxy would do well to recognize this or suffer the same fate as the Mon Calamari.

This is the will of your Emperor.

Side Bets 2 : Endangered Species

New Alliances

Imperial Knights Bleys and Zork along with their companion Bend’yk answered a summons to Bastion to hear a proclamation from Emperor Fel. Fel announced that the war against the Sith was unwinnable unless those opposed to the Sith joined forces. He then ordered that the offer be made for the Galactic Alliance to ally themselves with The Empire in Exile.

When they return to the Hagen sector, they notice a significantly increased Sith Empire presence. Two more Palleaon Class Star Destroyers, the Yularen and the Hammer, have moved into the sector as well as a series of Inderdictor gravity mines arranged around Port Rasper preventing anything from passing by along the hyperlane, or leaving, in hyperspace. They dock on Port Rasper and Zork leaves a message asking for a meeting with the Alliance cell in Hosk’s dead-drop.

Hosk informs Racquelle, Lensi and Gadssk of the request for a meeting. After a short debate, the Green spire, one of Rasper’s public parks, is chosen as the place and the meeting is set. When the meeting time arrives, Gadssk and Racquel take positions at the corners of the park so that someone has all the entrances in line of sight, Lensi takes a position repairing a dejarik table, and Hosk sits at a different table with Zork, Bleys and Bendyk. As the case for an alliance is presented, a squad of stormtroopers comes through the west entrance, appearing to be a standard patrol. Not long afterward, a visibly agitated Mon Calamari mother ran in one of the north entrances and gathered up her two children and rushed out. Lensi then notices the stormtroopers are receiving communications, and seem to be prepping for action. The decision is quickly made that it’s time to go. Hosk leads the Imperials out a side entrance, where there has been no activity yet.

Proclamation of Genocide

As both groups left Green spire, everyone was horrified by the news report showing on all the vidscreens. Darth Krayt himself was in the midst of a furious rant blaming the entire Mon Calamari race for being complicit in the theft of the Super Star Destroyer Imperious. In response, the punishment will be for 10% of the Mon Cal population to be put to death and the remaining 90% will be enslaved. Darth Krayt then executed Mon Calamari Senator Gial Gahan on camera and ended the feed. The groups split with Racquelle and Lensi intending to head to the Flying Bantha Shipping Company, Gadssk to chase down the Mon Cal family that had been in Green spire, and the rest headed for the Black Sea Repair Docks. We soon realized that we had gotten ahead of ourselves with the splitting up and heading down different corridors as we all found ourselves in the same transit station. However, also in the same place was the Mon Cal family, laying on the ground about to be arrested by a squad of stormtroopers with an Imperial officer.

One of the Calamari children squirms loose and tries to run. The Officer barks an order to stop it and stormtroopers turn their weapons to fire. Everyone springs into action. Gadssk rushes forward demanding that these are his Mon Cal to turn in. When his bluff is ignored he lobs two stun grenades, knocking out all the troopers except the sergeant and officer. Bleys tackles the child to safety as Lensi seals all the doors to the room we’re in. Bendyk and Zork make quick work of the remaining Imperials. Racquelle and Bleys manage to calm the Mon Cal, who turn out to be the family of one of the technicians at Black Sea, and convince them to come with us. Lensi then attempts to send an all clear code from the officer, but, with him dead, we don’t have his authorization code, so an alarm goes up. Over the public announce system comes the declaration that Port Rasper is on lockdown and all non-military personnel must return to their residences. Meanwhile Hosk has been looking for an alternate means of exit and has found a hatch into maintenance access tubes. We enter the tubes to sneak our way to the transit platform to steal a train so we can get around the station.

We follow the maintenance tube to a nice vantage point in the corner of a control room on a transport train platform. There is a squad of stormtroopers and two officers in the control area as well as a pilot on the train. Racquelle and Gadssk will sneak to a good firing point on one side of the room to create a distraction while everyone else moves down the tracks to the train at the opposite side of the room. Lensi taps into a port in the maintenance tunnels and opens several door in the room, causing guards to go investigate. Racquelle and Gaddsk get into position, and one of the stormtroopers pokes his head around the wall they’re hiding behind; Gadssk drags him down and quickly subdues him, but his absence is noticed. Hosk leads the others to the ambush points, with Bleys taking up the rear minding the Mon Cal civilians. As an officer shouts for a status report from the subdued guard, Gadssk props the trooper around the corner and gives an all clear. Nobody buys this, even before the troopers gun slips from his limp hand and hits the floor, and the shooting commences. After a particularly chaotic battle involving various doors opening and closing, an alarm being tripped, Hosk neatly disposing of the pilot, the train’s controls being damaged, and impressive displays by the Bendyk and Zork; the platform, and train, is ours. Lensi repairs the damage done to the trains controls, and manages to make the station’s security system blind to it. We load up and head for Black Sea.

Preparation for Evacuation

While in transit, Lensi manages to open a secure comm line for long enough for the group to complete two conversations. First with Black Sea, where there are 50 or so Mon Calamari panicked about their families in the housing sector. We find out there are 2 ships we can use to get people off station, in addition to the Smokey. Bleys tells them all to stay put, we’ll retrieve their families and bring them there. Before signing off we arrange for a mouse droid to be waiting for us at the transit platform with details on the housing block.

The Second comm is to Flying Bantha Shipping and we speak to Dosk. There is nobody at Flying Bantha that needs to be evacuated from Port Rasper and one of their ships is at Black Sea for repairs, so may also be usable to evacuate Mon Calamari. Dosk will get the Ace of Coins to us at the Black Sea Docks, so we now have 4 ships guaranteed usable with potential for more to fly possibly up to 120 people out of Port Rasper.

It doesn’t take us much longer to get to Alpha block, where the Mon Cal Housing and Black Sea are located. We use a couple of frag grenades to rig the train’s power core to explode, mark it with the Idiot’s Array symbol and send it backwards down the track, hopefully blocking anything else that tries to follow us. The mouse droid we were expecting is there and we get a decent layout of the housing block, including where the three guard posts with six stormtroopers each are located. It is decided that subtlety is not the proper tool for our next engagement.

Rescue Operation

With everyone else waiting just around a corner in the corridors, Hosk and Gaddsk stroll toward the western guard point,both with two frag grenades at the ready. As soon as they’re challenged, Hosk throws his pair of grenades, and the entire squad at that guard point is eliminated. Racquelle and Bleys set to getting the Calamari to come with us, Lensi taps into the PA system limiting their announcements within just this block, Gadssk uses the remaining grenades to mine the corridor leading to one of the other guard stations, then joins Zork and Bendyk waiting for the third squad of stormtroopers. The Mon Cal are receptive to Bleys and Racquelles urging, and in short order all the residences are empty. We hear the grenades explode. Racquelle begins leading all the civilians to safety. Bleys and Hosk mop up the stormtroopers that survived the blast from one unit, and the squad coming down the corridor with Bendyk, Zork and Gaddsk waiting never stood a chance. The Idiot’s Array mark is left behind again. Everyone follows the mass of Mon Calamari, and through some sort of divine intervention, everyone makes it to the Black Sea Docks without further incident and seal the doors along the way behind us.

Amidst the tearful reunions, and some despair because not all the family members that were expected from the residences had been there, we get the refugees divvied up among the ships so that everyone is getting out. One of the shuttles available doesn’t have it’s own hyperdrive, so will have to towed by the Smokey’s cargo claw. The Flying Bantha ship at Black Sea has it’s hyperdrive in bits, so with help from the Mon Cal mechanics we begin loading everything explosive we can find onto it and rig it’s power core to detonate, intending to use it as cover in case the Yularen gets involved in preventing our escape. Lensi places an astromech droid which can be remotely controlled as the pilot of the fire ship. We then lock all the Black Sea staff that will be remaining on Port Rasper, and Dosk as well, into an office. We break the door so that it appears we ransacked the place and jacked their ships.

We discuss a safe place to run to with the refugees. It’s decided that Bor’octa is the place to go, as the Knights have allies among the Octani.

Narrow Escape

As we almost get everone loaded in the ships, the doors to the bay blast open and we’re confronted by several squads of stormtroopers being led by a Sith Lord. Racquelle tries to hurry the refugees onto the ships while Lensi pre-programs the hyperspace jumps the ships will need to make and everyone else moves to fight the newly arrived Imperials. A wave of fear produced by the Sith Lord washes over us, and most suffer varying degrees of detrimental effect from it. Stormtroopers are eliminated with brutal efficiency, but Bleys suffers a grievous amount of damage from the lightsaber of the Sith. Racquelle is able to bolster our courage and we shake off most of our fear. Lensi calls for us to fall back, which we manage to do as she seals the blast doors behind the ships between us and the Imperial forces, buying us enough time to get the ships into space.

All six ships head straight for the closest Interdictor mine as TIE patrols close in from both sides. The TIEs make a few passes at the ships before they’re shot down and the Smokey manages to clamp onto the intrasystem shuttle. One of the pairs of TIEs attack the fire ship, which explodes in grand fashion taking them with it.
The cluster of ships hurries toward the gravity mine as four more TIEs begin to close in, an Ardent Attack Frigate arrives beyond the mine, launching more TIEs, and the Star Destroyer Yularen is being brought to bear behind us. Suddenly all of the escaping ships receive a comm from a woman named Illia Rouse representing Cetac Enterprises; she notes what a predicament we seem to be in, and offers to get us out of it… if all the refugees we’re carrying (specifically those working at Black Sea) agree to sign on to work some “Project” her company has going. Hosk and some of the Imperial Knights seem familiar with her, nobody is inclined to accept her offer. One of the Mon Cal leaders keeps her busy talking so that she doesn’t add to our current problems while we concentrate on destroying the gravity mine. Hosk takes the opportunity of an open channel to slice into Rouse’s system, and grab intel. We manage to damage the mine enough to drop the gravity field fairly quickly. Rouse is told to suck exhaust and all the ships carrying refugees make the jump to hyperspace, escaping before any more firepower was in range.

Things couldn’t get worse…

After their trip through hyperspace, all three ships emerge safely on the edge of the Bor’octa system as planned. However, Bor’octa will not be the safe place to go to ground as anticipated. Long range scans show that Moff Antilles’ flagship The Judgement of the Empire is in orbit around the planet as well as six of the anti-matter wielding capital ships that the Idiots Array had encountered during the Great Neuronium Heist. Scans also indicated that the strange ships ancient weaponry had been replaced by modern turbolasers. Either one of these factors would be enough, but an apparent alliance is WAY too much and the rag-tag fugitive caravan jumps out of the Bor’octa system headed for Caizo.

Once everyone is safely on Caizo, the business of splitting the refugees up according to where they want to go begins. The Idiots Array crew receives a missive from Admiral Stazi via deaddrop announcing an official cease-fire with the Empire in Exile until a more permanent pact can be agreed upon. While we discuss the ancient capitol ships, Hosk finds that the navcomputer was hacked between the two jumps; turns out the Smokey’s colorful droid, Bandit, hacked in and found the location of the Longshot and is demanding to head there immediately. Options to deal with the situation are discussed, none being very satisfactory. Bleys manages to order the reluctant droid to wait, but that leaves both teams in a bit of a quandary; Imperial Knights and Bendyk have no safe refuge anymore, and the Idiots Array may not be able to help. Racquelle sends a communication to Galactic Alliance command and we’re all awaiting the reply.

Side Bets Issue 1: Slave Circuit

Toe the line

Kor Hobs contacts Hosk Riskyr’sil and asks to meet down in the Dirt Deck Slums. Dante Ramos and Raquelle Casoul come along for support. When we get there Hobs is incognito at a meat cafe. Hobbs has gotten word that Jedi Carn Strange will be arriving on station shortly. Strange is looking for something in the Hagen Sector, and Hobbs hopes we can be his local contacts or tour guides. Hobbs gives us a call-sign to identify us to Strange as trustworthy.

Tal’fej Lo’grey gets a vision. He and Rahn Void follow the vision towards the hangars near the Dirt Deck Slums.

Haro Grandolph had just arrived on station, and was in the boring process of getting through the customs droid.

Start your engines

As we all arrive at the hangar, we see a man matching the description of Carn Strange disembark from an old Corellian frigate. He signals for someone on the ship to stay on board for the time being. Meanwhile, from a side door, eight burly mercenaries emerge with heavy coats. They form an arc around Strange, produce blasters, and start firing at him. Shortly after the battle begins, one of the mercs tosses two thermal detonators into Strange’s ship, setting it ablaze.

After killing or chasing off the mercs, we head into the ship to recover two Octani women from the back of the ship. They then make their way out the escape pod hatch, and make it out of the hangar, just before the ship crumbles and explodes.

We retreat into the Slums, and find an off the books doctor to patch us up.

Strange explains that he rescued the two Octani from Hutt space. He traced their sale to a Vernard Sowth, whose trail has lead to the Hagen Sector. Strange believes that Sowth has a new business venture attempting to sell 300-500 Octani. We suspect that the sale may go down using the Keosh Rally Chase race as cover. Lo’grey shares a vision he had, showing him Strange defending Octani, with several blaster bolts firing at him. Void and Hosk get some information that the Intellect Guild is being courted by a new slave gang in the Sector, and that Gadsky of the Guild has already left for the race.

On your marks

We park the Ace of Coins for 300 credits. We then deal with a used speeder salesman to get a speeder appropriate for the race. Eventually we buy a refurbished police interceptor, including ram, for 22,000 credits. It looks like it might get us through the race, but not much more.

In the initial heat Dante’ drives with Haro and Tal’fey riding along for co-pilot and mechanical work. The rest of the group work from the pit, or sabotaging opponents attempts to support their drivers.
The track is split into 5 sections:

  1. The Expressway
  2. The Knots
  3. The Spiral
  4. The Blades
  5. The Conduit

After a few close calls, Dante makes the most of a shortcut in the Spiral, and breaks ahead of the pack. We take first place.

Get set…

That night there is a grand celebration, for the victors, VIPs, and assorted sports enthusiasts. Dante gets to meet the other victors to look out for tomorrow. Nagak the Comet, Impact Duranvil, Korozdos Zurapan, and Gadsky.

We watch as Gadsky is interrupted from his drinking and womanizing by a sunken faced human. Carn Strange arrives just in time to confirm that the human is Vernard Sowth. We gather up and tail the two of them.

We catch up with them in a system of caverns. There are three distinct groups of people, and two large containers filled with shackled Octani near a starship. One group is lead by Sowth, another by Gadsky. The third is lead by Illia Rouse from Cetac Enterprizes, who is buying the slaves for “work at the site.” We overhear them making their sales pitch to Gadsky, to include the Intellect Guild in this new venture of slave trading in the Hagen Sector. Gadsky is haggling with them, trying to get a larger piece. Sowth mentions that there are plenty of new worlds in the Hagen Sector that are ripe for taking slaves to work at the site. The Empire won’t notice a thing.

At this, Hosk and Raquelle step out and start telling Gadsky that this is a bad move. Slavery is a line that shouldn’t be crossed. And besides, the people of this sector are your clients, if they get enslaved, who do you provide goods for? Meanwhile, the rest of the group sneak towards the slave containers and the ship. Gadsky comes around to our way of thinking, and bows out of the meeting. Illia Rouse departs shortly afterwards. Sowth is fuming, and threatens to throw the two of them into the containers. Just then, the sneaking group is spotted, and are attacked. Hosk and Void make quick work of Sowth, and Strange encourages the second in command to stand down and survive. We free the 350 Octani prisoners, they call the Jedi “Knights of Sword and Fire.” Strange takes them and the ship to return them to their homeworld. He says he’ll be back when he can.

And they’re off!

The Championship heat takes the same course as yesterday, but backwards.

We decide ahead of time that if it’s possible to let Gadsky win, we’ll let it happen. About half way through, all the other pilots have fallen behind, and it’s just the Gadsky and Dante. On the straight away, Dante and Haro gun the engine, overtaking Gadsky… only to slow down enough to let him win by a narrow margin.

Gadsky approaches us afterwards, saying he looks forward to a rematch, he doesn’t like charity. We tell him that he did the right thing last night, so he deserved it. And, as he said last night, favors are worth a lot in this Sector.

We take home the second place purse of 25,000 credits, which pays off the speeder purchase, and puts a few credits in our pockets.

The Great Neutronium Heist

Recovery and review

First some time was spent discussing teams name and base updates.

  • Decided upon squad call sign, “Idiot’s Array”
  • Base updates – Hanger Bay and Command Control

Raquelle and Gadssk spend some time in a Bacta tank to recover from the previous fight on Aquilae.

Lensi and Hosk find and slice into Truk’sha’s datapad. The Intellect Guild got the information from the corrupted informants from Aquilae that the droids were going to be resold for a 1 million each. Thus Truk’sha’s push to get the droids as quickly as possible. There was an additional bonus if Truk’sha delivered them directly to Tidok.

After the Comm relay is set up we get a report. Hosk learns that the Imperial Drones are focusing their investigations on the D’rogos and Calestis systems.

Gathering a Crew

Raquelle and Hosk go to talk to the pirates. Captain Torani of the Stellar Flare specializes in confiscation of goods, with a dabbling in Piracy. However, she was contracted by Truk’sha because her ship was the perfect size to hold all the droids. Raquelle brings her in on the plan to strike at the Neutronium caravan. Captain Turani and her crew are interested, but need to know more of the plan. Raquelle explains the plan requiring a Gravity Mine. Captain Turani suggests that the group bring in Nei Aban. the leader of the Intellect Guild. As the guild has a Gravity mine.

The group then secures the crew quarters of the Stellar Flare and lets Captain Turani and her crew out of the brig, and under house arrest. This engenders them to the folks of Idiot’s Array.

Blue Milk Run to Caizo

The group returns to Caizo sector, where meet up with the Count they saved from Vane Fett. The group arrives at planet Salvation, and head for the city of Veritan. The common folk are dressed in clothing that seems to be inspired by the Jedi Order. They wear wrapped tunics, with colored obi belts. On their hips, they have silver cylinders that act as coin purses or com links. The colors seem to correspond to their jobs, brown for advisers, blue for security, red for Civil Service, white for nobility, black for honor guards, etc.

The group hires a driver to take them to the Count’s residences. Along the way, their cabby (Conveyor Teeban) reveals that there have been expeditions (sponsored by the nobles) to Caizo Planet to recover pre-war artifacts. The last one was about 18 months ago. We take Teeban’s information to call him later.

When we arrive at Count Amas’ estate, the guards request that we disarm at a guard station inside. Most do, except for Hosk and Kyp. The Count asks if Xeres can play with his son, and they run off together. We retire to the Count’s office, which is extremely soundproofed. Instead of the 40,000 credits owed, he offers us 45,000 of the local currency, the Caizo Leaf, or precious metals that may fetch a similar price on the market. (We use 10,000 to buy supplies for Desolation, and 5,000 for each of the team)

The Count tells us that before the attack, he was returning from Caelestis. Afterwards, they discovered a tracker on his ship that Vane Fett must have used to attack them so quickly after hyperspace. Later he tells us that they were discussing a Mutual Defense Treaty, lending aid to each other against the Empire. Calestis has materials, but no army.

The Count explains the members of the Counsel of Counts, who are those in line for the Throne.

  1. King Rothar – Elderly and sickly. Not expected to live through the next cold season.
  2. Princess Everani – Daughter. Children have died, and unable to have more children.
  3. Countess Bess Orashone
  4. Count Avanarth Rothar
  5. Count Bayman Amas – Has 9 year old son
  6. Counts Gereth and Emanar Natol – Brothers
  7. Countess Regala Bane -

Count Amas offers to host a party, celebrating his rescuers, and a grand race in three weeks time. That should be enough of a draw for all the nobles to be in one place to investigate and reveal the traitor.

Count Amas also gives Kyp a datapad with information on a uncharted planet that may have a source of Kyber crystals. Located out past D’rogos. He will also introduce Kyp to Adviser Fall Gorell, an undercover Jedi, who is an adviser to the king.

Setting the trap

We return to Desolation, then to Port Rasper

We meet with Gaski to get a meeting with Nei Abon at the Enclave in Red Spire. Nei Abon is a female Cerean. The room is spotless and bare, almost sterile. Large guards stand outside. Recessed droids emerge to set up chairs for us, then return to their stations. Nei is aware of our self-defense that ended with the death of Truk’sha, and the loss of income, and status. She is tempted to walk us out an airlock. We convince her that our plan will work, and we are willing to pay a share in return for a gravity mine. Nei Abon agrees to do it for 50 tons of ore, or 5 tons of processed metal. If we cannot bring her that much, there will be no end to the bounty hunters after us.

Gaski brings us into the asteroid belt, to a hidden cache of gear, including 7 gravity mines. We load up one, and head to the meeting point. Lensi adjusts the gravity mine to pull only the freighters out of hyperspace, leaving their Ardent Class Frigate, the “Deathwing”, flying escort to continue on to Port Rasper alone.

Springing the trap

We fly to the appropriate place, wait for the Intellect Guild’s freighters to arrive, then spring the trap. The Freighters come out of hyperspace as expected. The Capital ship, the Deathwing, is pulled out of hyperspace but a good 3 hours away. This leaves the Idiot’s Array to mop up some remaining fighter escort. Which they do, but through many dramatic twists of fate things go a little gapanga shaped.

Uninvited Guests

The Deathwing makes a nigh impossible micro-jump closing the distance in moments. As it is making demands, a second very large ship appears. This ship is unfamiliar and huge. It seems to be an old ship. The shield and weapon tech appears to be over 1000 years old in design, but the materials show only 20 years of wear give or take.

The Deathwing demands they identify themselves. There is some obvious delay. Then the unidentified ship starts to open fire on the Deathwing. Weapons fire from the strange ship is dark blue and appears to be anti-matter.

The Deathwing blows up the gravity mine then turns tail and runs. While the unidentified ship starts to open fire on the freighters. The Idiot’s Array broadcasts coordinates to jump to and lead as many of the freighters as they can to safety. Twelve freighters survived. Many of them sign onto the Alliance, as they were very angry at being abandoned by the Empire. Kerby Morsh is among them.

The Payoff

The group tallies up what they acquired. 100 tons of unprocessed ore, and 3 tons of processed ore. Now it is time to pay off the help.

  • 50 tons of unprocessed ore to the Intellect Guild.
  • 10 tons of unprocessed ore “tip” to the Intellect Guild to further engender good feelings, and their discretion about our Alliance membership.
  • 8 tons of unprocessed ore to the Stellar Flare and her crew.

This leaves 32 tons of unprocessed ore and 3 tons of processed Neutronium for the Alliance. Some of it is put to use at Desolation. Much of it is sent back to the Alliance fleet.

The team earns 20,000 credits each, with 20,000 credits into the “Ace of Coins” fund.

Raquelle invites Captain Torani of the Stellar Flare to join the Alliance. She seems interested, but feels they need to lay low for a while. But she was impressed by the guts of the group and will be in touch.

Finding Breadcrumbs

When paying off the Intellect Guild, Nei Aban produced a datapad for Raquelle. It is an Alliance report from 9 ABY. It details the discovery and investigation of an Imperial clone lab in the Mt Tantiss facility on Wayland Planet. The lab was active just after the Clone Wars and contained a brace of cloning tanks. Apparently the clones produced from this lab were used as field commanders. Two of the tanks had preserved clones. The report contained two holos of the clones, they look just like a 19 year old Raquelle.

Group Aurek - Between A Rock...
Battle for the Octani

Another Longshot Session Wrap Up

8/1/15 session 10 Force Dice

Master Pavayne and the Octani tribe determined not to give up their lands to the Sith Empire, stand firm in their decision to stay and fight. Even though it would mean their deaths, their ancestors vowed to the Sky Masters to keep the sacred cube safe from the Dark Gods. No matter what the heroes said, they couldn’t convince the tribe to leave their lands. So Zork reached out with the Force, and activated the sacred cube, something that the Octani did not know it could do. Revealing it to be a holocron, not just any holocron, but part of the ritual that contains the great evil life devouring Sith. Jedi Master Kohlrio (a camassi) emerges from the Holocron, revealing that his holocron can not leave the planet of Borokta. As it will damage the ritual holding evil at bay.

Accepting the restrictions of the ritual, the heroes agree to leave the Octani in possesion of the cube. But insist that the approaching force of Sith will murder them for sport. After much talking, and stories of violence, the elder agrees that his people are in grave danger. He passes his role to his eldest son, a practice usually only through death, and his son vows to lead his people away to safety. But to return when the danger has passed. Master Pavayne ignites his saber to show his support of the former elder, and the heroes do the same. The tribe is pleased, to learn that the Skymasters have returned. The moment is short lived, as the sounds of approaching speeders whines in the distance.

Traps are laid in the trees, Jedi climb into trees, Bleys kills the first speeder pilot and battle is joined. Tal’Fej has a vision of the party being routed by a nightmarish Sith Lord, the Octoni murdered by a Transdoshian trooper. Rahne disguises himself as one of the black armored biker troops to get into firing range of the advancing walker. His deception works, and he opens fire into the open bay troop transport. His escape plans are cut short, as the walker disables his bike, Jedi are fleet of foot, even in the air, and he lands on the walker. Using his lightsaber, Rahne destroys the main gun. As you can imagine, the troopers do not take kindly to this and open fire. His saber knocked from his hand, under the walkers steadily advancing foot. The terrifying Darth Martus appears, Rahne leaps from the walker to avoid death at the hands of the horrible Sith Lord. Landing next to his saber, nicely compressed into the forest soil, intact but disabled. Tal’Fej swoops in on his bike, inverted, grabs Rahne and zooms away under a hail of blaster fire.
(“Because I was inverted”)

Returning to the party just before the walker arrives, Rahne strips his armor while Bleys does a quick and dirty fix of the saber. Just as the walker breaks through the treeline, its main gun not raining death upon the heroes. That part of the plan has worked, with luck, and the Force, the walker lines up to enter the trapped section of the forest.

All hope is lost as Darth Martus’s visage strikes terror and fear into the heroes. Martus singles out Bleys for combat, and with one swift move splits Bleys’s saber in half. Traps are sprung, trees fall and the walker is pinned in place. Troops deploy, ignoring the heroes and their intent is clear exterminate the Octoni tribe. Zork tosses Bleys an electro shock saber taken from the biker troops, as Martus shifts his focus to Zork. The Force is with Zork, and his Cartorsis gauntlet shuts down Martus’s saber. Martus leaps into the trees to recover, Zork cuts down the tree and Martus falls. Rahne engages the vicious transdoshian trooper, and has a spear jammed into his shoulder. Trooper Emper levels her heavy blaster rifle at Zork, determined to take out the largest threat she can see. Zork suffers a critical injury, but Emper’s gun explodes. She falls to the ground dead, her face landed elsewhere. Martus returns to the fight, landing on Tal’Fej’s bike striking a grievous wound on the Ewok Jedi, as the secondary guns on the walker give Martus an escape route with a blistering hail of cover fire.

As Tal’Fej’s bike speeds past Bleys jams the throttle open yelling out “Zork batter up!” The bike rockets nigh uncontrollably towards Zork who scores a solid hit on the Sith Lord. Knocking him off of the bike and onto his back. The victorious feeling is short lived, as Master Pahvayne is gunned down by the entire squad of troopers. His saber rolls to the feet of Yosho, the eldest of the Octani. In a moment of inspired glory, the old man seizes the saber and charges the walker. The Force guides his untrained hands, and the saber strikes a power coupling. The walker explodes, taking all hands with it. Yosho is engulfed in the flames, a death worthy of a true hero. Pahvayne’s saber lands at Bleys’s feet, the Force clearly wishes the heroes to win the day.

With Pahvayne dead, the troopers shift their focus to Zork blasting his saber from his hand. Bleys recovers Pahvayne’s saber, and sprints to Zork passing off the electro staff . Bleys takes advantage of Martus being down, and attacks him. Disarming the Sith Lord of his saber, sending it spinning to Zork. Who immediately takes advantage of the situation, and ends the Sith Lords reign of terror once and for all. Their Lord cut down, the toopers open fire on the heroes. Zork’s saber blasted from his hands, Bendyk wounded. Zork makes short work of the Lt Trooper, as Rahn culls the trooper squad. Bleys scores a critical wound on the Sargent, and invigorates the troops, as “No one hurts the Sarge!”

Bendyk uses the Force to smash the Sarge into the vicious Transdoshian gunner, triggering a deadmans switch on the sadists grenade. As usual, Trooper armor is ineffective, and they both die in the explosion. The remaining Troopers attempt to mow down Bleys, but open themselves to attack from Zork who ends the battle standing over them.

Bleys carves a headstone for Yosho, leaving it by the burning walker. As tribute to the old man’s bravery and valor. Master Pahvayne gets a Jedi Funeral pyre as deserved, and the Imperials are tossed into the wreckage of the burning walker. A fitting end.

The tribe returns, declaring their intent to move deeper into the wilderness. But to one day return to their ancestral lands. The heroes leave them a transmitter, to call in case they need us to return. The Octani vow to protect their holocron, as they have done for generations.

Returning to Port Rasper, Bandit has cracked the Imperial data pad. Revealing archeology reports for Keyosh the planet below Port Rasper. An ancient Sith Temple sits on the planet, bearing a prophecy.

World 1 (Current Theory – Aquilae) – A poisoned world, full of earth-bound riches. In a cave formed after a great impact at the dawn of time lies a violet gem. Industry visits this world, but the gem lies unfound.

World 2 (Current Theory – Bor’octa) – A vibrant world teeming with life, but not civilization. A great darkness emerges from space to block out the sun. This darkness touches the world, and the great jungle withers and dies. It’s trees consumed by darkness, and gold riches in it’s wake. The darkness marches slowly, pushing towards a group of natives encamped around a great earthen mound. Within this mound is a lidless box, green and silver.

World 3 (Current Theory – Tidok) – A planet of great cities and culture; music, art, and industry in balance. Atop a great mountain rests a monastery, maintained by blue-hued beings. In their earthen robes, they welcome any who would make a pilgrimage to their temple. At the center of the temple lies an altar, upon which a gemstone pyramid rests in silence.

World 4 (Current Theory – Caelestis/Ferry) – A terrestrial world, with red-stone plains and deep-green trees. A battle occurs above the world; gunfire, explosions, flashing sabers. One ship explodes, the other limps to an overgrown sister planet, filled with monsters and animalistic fury. The ship plunges into a thunderstrom, landing hard into the rain soaked forest floor. The last of the ship’s occupants dies, his arm clenched around an indigo polyhedron.

World 5 (No clue) – A primordial world, covered in rock, lava, and toxic gas. It’s orange sky lit by a pulsing newborn star. In its highest mountain, deep within the black stone cavern lies a great crystal. A form is seen within the stone, flexing its power and yearning for freedom. Around it at cardinal points rest four statues, each facing the crystal, regarding it in silent determination

As far as the heroes can tell, they have been to worlds 2 and 4 of the prophecy. Consulting with the holocron, it is revealed that the Sith holocron at one point left the sector. Weakening the ritual, but thankfully it returned.

Returning to the Imperial Mission, it is revealed that the Sith held a meeting on station. Martus went to Bor’octa, Woken went to Caelestis, Caliban went to Tidok, and Bassan went to Aquille, a world with an ammonia atmosphere. Which lines up with the prophecy. The Empire wants Bleys and Zork to track down and remove Bassan. As they have such a successful record at taking down Sith Lords.

Bandit calls Bleys to report a most tenacious visitor at the Smokey. A human woman named Illa Rouse wishes to hire the Smokey and her crew to do some cargo runs for her. 100-150 tons of luxury goods, with substantial fees if the delivery is early and complete. During negotiations she gives a list of five planets she needs delivers for, Aquille is on the list. The Force works in mysterious ways, Bleys takes the job. Now they have a legitimate business reason to go track down Bassan.

Tal’Fej investigates the Flying Bantha shipping company on his own, and discovers their Bounty Hunter ties. He narrowly avoids capture at the hands of a Bothan Bounty Hunter and a Zabrak Bounty Hunter as well.

Bleys and Bandit load up the Smokey for a road trip.

Group Besh: High Low Split
These are the droids you are looking for

Bantha Shipping Company

Construction droids are needed to bolster the Long Shot Alliance base. The planet of Qallan in the Aquilae system has such droids, specifically the BT200 Build Titans and one of their control trailers. The planet is being controlled by the Empire, and they are not allowing people to land without legit contracts.

Dosk, our contact at the Bantha Shipping Company, was unable to secure a contract to the actual planet. However, he did get a legitimate transport contract to the orbiting station, run by the Kogger-Vuuz Corporation. The crew will then has to slice the system to get their ship on a short list of transports allowed to the mining station on the planet. Dosk supplied the cargo that was likely to be needed on planet.

Dosk continued to ask for more details about the mission, but the crew did not let anything slip.

Chats with Sith

Hosk slaps the holocron on the table and has Kyp activate it.

The Sith appears and starts her usual statement “What is your will”. Hosk starts asking questions of the Holocron, but is ignored (holocron is unable to perceive those not strong in the Force). Kyp starts parroting questions. Until Dante asked questions and the Holocron responded to him directly. The questions specifically focus on the Darth Hadix.

Her demeanor changes from the classic holocron posture to a full view of the Sith which seemed to show annoyance and frustration.

What happened when the holocron was taken outside of the Hagen Sector?
Hadix was able to send a message to one of her supporters. There is some speculation that this was Lord Subjugus, a renegade Sith that was imprisoned in carbonite. Somewhere remote in Sith space was suggested, names such as Dromund Kaas were brought up but thought to be too central. A place more remote was considered more likely.

How to strengthen the Binding?
Repeat the ritual. To do so, 4 guardian force users must make holocrons. It is best if one of those is Sith.

What are the rules?
1. Do not let one of the 4 holocrons be destroyed.
2. Don’t let the prison planet be found
3. Keep the holocrons separated to keep from two being destroyed at the same time.

Where are the other holocrons?
One is on a forest world.
One is in safe hands moving throughout the sector.
One is on a poison world in a cave.
One is with our crew

Can the holocron be tracked?
Yes but through the same methods that any Force tracker uses.

The prophecy that was found in Keosh on an old Sith Computer about the statues
The Sith of the holocron is startled. Hadix apparently foresaw her own fall and left clues for anyone who might be looking.

Are the statues important?
They are not statues, they are the four guardians frozen in carbonite.

Landing on Koger Vuz

The Ace of Coins arrives in Aquilae space. Qallan is a grey world with cloud cover. Orbiting the planet is a giant station made of blocky sections pieced together in an organic manner. Fees to use the station are:
first hour is free at the loading dock, every additional hour is 100 creds an hour. 200 creds per day at a docking pylon.

Lensi and Hosk take R8-K2 to find information.

The rest of the crew stays behind to stay with the cargo. Two beings arrive, a human who controls the repulsor sled, a large Togorian is loading boxes VERY slowly. Raquelle charms the human into working while she steadied the sled. The human then starts to hit on Raquelle, but the two manage to unload the cargo within the free hour. However, their superior comes along and fires the human worker for flirting on the job. The Ace of Coins then rents a mooring on a pylon.

Raquelle stays on the station and buys the Human worker a meal in apology for getting him fired. In the process, she gets a tour of the employees only section of the station. She takes note of security, and laundry in case uniforms are needed. She eventually gets his name, Denton.

Lensi and Hosk find a terminal and start slicing into the mainframe. They crunch through the data and come up with a satellite picture of mining camp 118. The droids are BT400’s twice the size of the droids expected. The Ace of Coins will not be able to take enough of the droids forget about the trailers. A bigger ship is needed.

Gadssk breaks off from the group and starts looking at the ships. He happens to notice a familiar Whiphid walking the halls. Truk’sha, the Whiphid, takes part in a blatant hand off of a datapad. Gadssk follows Truk’sha who bumps into a Sullustan and the datapad goes flying. Gadssk grabs the datapad and keeps on walking. He then goes to some local security and rats out Truk’sha as Intellect Guild.

The datapad that Truk’sha had unlocked, has access codes to BT400 and control trailer as well as the location of Mining Camp 118. There are other details like, increase collateral damage, and the bounty on each of the droids.

While in the cantina, Raquelle finishes her lunch with Denton, get’s his contact information. As she’s leaving she notices Truk’sha leaving. She tails them and gives Lensi and Hosk directions. They connect at the end of a docking terminal. There is one ship on the terminal that will suit the purpose of transporting the droids. That must be Truk’sha’s ship.

Hosk sneaks onto Truk’sha’s ship and opens negotiations offering the information on the datapad for a share in the take. Truk’sha agrees to 25%.

Lensi slices into the system and created a delivery order for the extra cargo on the Ace of Coins.

Big Damn Heroes

The crew boards the Ace of Coins and flies down to Mining Camp 118. They make their delivery successfully then go into the camp to wait.

Yellow warning lights go off and Truk’sha’s ship limps into the camp broadcasting a mayday. Mechanics and stormtrooper guards go to help. There is blaster fire in the umbilical and the crew of the Ace start booking it to their ship. Once they get there, Truk’sha comes out and says. “No witnesses! Blow the transport”. The crew start to defend their ship, while Hosk and Kyp go outside the umbilical, over to Truk’sha’s ship, to take over.

During the fight, Gadssk is blinded, but manages to blow Truk’sha’s arm off in an amazing wrestling match with a vibroaxe and carbine blaster. Once they part, Lensi drops a crane onto Truk’sha, bashing him into a nearby wall. There is a short firefight, and Truk’sha is killed.

Hosk and Kyp get into the big transport, wait for the crew to load it up with the droids then take off. Hosk finds that they have an magnetic crane underneath the ship, and uses it to grab the control trailer on the way out. When they get to orbit, the tie fighters start to converge on the pirate ship. They strike a deal with the captain, and use their transponder decoys to get past the ties.

The rest of the crew leave statements with the stormtroopers and then fly to the rendezvous point. The Ace of Coins gets there long before the pirate ship. But they eventually meet up and head for Hope’s Ridge.

Return to the Long Shot

They return to the Long Shot base for delivery and debriefing.

- What should be built at the base?
- The Admiral needs a distraction to bring another star destroyer into the Hagen sector.
- What should the crew be known as?


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