Star Wars: Another Longshot

Side Bets 2 : Endangered Species

New Alliances

Imperial Knights Bleys and Zork along with their companion Bend’yk answered a summons to Bastion to hear a proclamation from Emperor Fel. Fel announced that the war against the Sith was unwinnable unless those opposed to the Sith joined forces. He then ordered that the offer be made for the Galactic Alliance to ally themselves with The Empire in Exile.

When they return to the Hagen sector, they notice a significantly increased Sith Empire presence. Two more Palleaon Class Star Destroyers, the Yularen and the Hammer, have moved into the sector as well as a series of Inderdictor gravity mines arranged around Port Rasper preventing anything from passing by along the hyperlane, or leaving, in hyperspace. They dock on Port Rasper and Zork leaves a message asking for a meeting with the Alliance cell in Hosk’s dead-drop.

Hosk informs Racquelle, Lensi and Gadssk of the request for a meeting. After a short debate, the Green spire, one of Rasper’s public parks, is chosen as the place and the meeting is set. When the meeting time arrives, Gadssk and Racquel take positions at the corners of the park so that someone has all the entrances in line of sight, Lensi takes a position repairing a dejarik table, and Hosk sits at a different table with Zork, Bleys and Bendyk. As the case for an alliance is presented, a squad of stormtroopers comes through the west entrance, appearing to be a standard patrol. Not long afterward, a visibly agitated Mon Calamari mother ran in one of the north entrances and gathered up her two children and rushed out. Lensi then notices the stormtroopers are receiving communications, and seem to be prepping for action. The decision is quickly made that it’s time to go. Hosk leads the Imperials out a side entrance, where there has been no activity yet.

Proclamation of Genocide

As both groups left Green spire, everyone was horrified by the news report showing on all the vidscreens. Darth Krayt himself was in the midst of a furious rant blaming the entire Mon Calamari race for being complicit in the theft of the Super Star Destroyer Imperious. In response, the punishment will be for 10% of the Mon Cal population to be put to death and the remaining 90% will be enslaved. Darth Krayt then executed Mon Calamari Senator Gial Gahan on camera and ended the feed. The groups split with Racquelle and Lensi intending to head to the Flying Bantha Shipping Company, Gadssk to chase down the Mon Cal family that had been in Green spire, and the rest headed for the Black Sea Repair Docks. We soon realized that we had gotten ahead of ourselves with the splitting up and heading down different corridors as we all found ourselves in the same transit station. However, also in the same place was the Mon Cal family, laying on the ground about to be arrested by a squad of stormtroopers with an Imperial officer.

One of the Calamari children squirms loose and tries to run. The Officer barks an order to stop it and stormtroopers turn their weapons to fire. Everyone springs into action. Gadssk rushes forward demanding that these are his Mon Cal to turn in. When his bluff is ignored he lobs two stun grenades, knocking out all the troopers except the sergeant and officer. Bleys tackles the child to safety as Lensi seals all the doors to the room we’re in. Bendyk and Zork make quick work of the remaining Imperials. Racquelle and Bleys manage to calm the Mon Cal, who turn out to be the family of one of the technicians at Black Sea, and convince them to come with us. Lensi then attempts to send an all clear code from the officer, but, with him dead, we don’t have his authorization code, so an alarm goes up. Over the public announce system comes the declaration that Port Rasper is on lockdown and all non-military personnel must return to their residences. Meanwhile Hosk has been looking for an alternate means of exit and has found a hatch into maintenance access tubes. We enter the tubes to sneak our way to the transit platform to steal a train so we can get around the station.

We follow the maintenance tube to a nice vantage point in the corner of a control room on a transport train platform. There is a squad of stormtroopers and two officers in the control area as well as a pilot on the train. Racquelle and Gadssk will sneak to a good firing point on one side of the room to create a distraction while everyone else moves down the tracks to the train at the opposite side of the room. Lensi taps into a port in the maintenance tunnels and opens several door in the room, causing guards to go investigate. Racquelle and Gaddsk get into position, and one of the stormtroopers pokes his head around the wall they’re hiding behind; Gadssk drags him down and quickly subdues him, but his absence is noticed. Hosk leads the others to the ambush points, with Bleys taking up the rear minding the Mon Cal civilians. As an officer shouts for a status report from the subdued guard, Gadssk props the trooper around the corner and gives an all clear. Nobody buys this, even before the troopers gun slips from his limp hand and hits the floor, and the shooting commences. After a particularly chaotic battle involving various doors opening and closing, an alarm being tripped, Hosk neatly disposing of the pilot, the train’s controls being damaged, and impressive displays by the Bendyk and Zork; the platform, and train, is ours. Lensi repairs the damage done to the trains controls, and manages to make the station’s security system blind to it. We load up and head for Black Sea.

Preparation for Evacuation

While in transit, Lensi manages to open a secure comm line for long enough for the group to complete two conversations. First with Black Sea, where there are 50 or so Mon Calamari panicked about their families in the housing sector. We find out there are 2 ships we can use to get people off station, in addition to the Smokey. Bleys tells them all to stay put, we’ll retrieve their families and bring them there. Before signing off we arrange for a mouse droid to be waiting for us at the transit platform with details on the housing block.

The Second comm is to Flying Bantha Shipping and we speak to Dosk. There is nobody at Flying Bantha that needs to be evacuated from Port Rasper and one of their ships is at Black Sea for repairs, so may also be usable to evacuate Mon Calamari. Dosk will get the Ace of Coins to us at the Black Sea Docks, so we now have 4 ships guaranteed usable with potential for more to fly possibly up to 120 people out of Port Rasper.

It doesn’t take us much longer to get to Alpha block, where the Mon Cal Housing and Black Sea are located. We use a couple of frag grenades to rig the train’s power core to explode, mark it with the Idiot’s Array symbol and send it backwards down the track, hopefully blocking anything else that tries to follow us. The mouse droid we were expecting is there and we get a decent layout of the housing block, including where the three guard posts with six stormtroopers each are located. It is decided that subtlety is not the proper tool for our next engagement.

Rescue Operation

With everyone else waiting just around a corner in the corridors, Hosk and Gaddsk stroll toward the western guard point,both with two frag grenades at the ready. As soon as they’re challenged, Hosk throws his pair of grenades, and the entire squad at that guard point is eliminated. Racquelle and Bleys set to getting the Calamari to come with us, Lensi taps into the PA system limiting their announcements within just this block, Gadssk uses the remaining grenades to mine the corridor leading to one of the other guard stations, then joins Zork and Bendyk waiting for the third squad of stormtroopers. The Mon Cal are receptive to Bleys and Racquelles urging, and in short order all the residences are empty. We hear the grenades explode. Racquelle begins leading all the civilians to safety. Bleys and Hosk mop up the stormtroopers that survived the blast from one unit, and the squad coming down the corridor with Bendyk, Zork and Gaddsk waiting never stood a chance. The Idiot’s Array mark is left behind again. Everyone follows the mass of Mon Calamari, and through some sort of divine intervention, everyone makes it to the Black Sea Docks without further incident and seal the doors along the way behind us.

Amidst the tearful reunions, and some despair because not all the family members that were expected from the residences had been there, we get the refugees divvied up among the ships so that everyone is getting out. One of the shuttles available doesn’t have it’s own hyperdrive, so will have to towed by the Smokey’s cargo claw. The Flying Bantha ship at Black Sea has it’s hyperdrive in bits, so with help from the Mon Cal mechanics we begin loading everything explosive we can find onto it and rig it’s power core to detonate, intending to use it as cover in case the Yularen gets involved in preventing our escape. Lensi places an astromech droid which can be remotely controlled as the pilot of the fire ship. We then lock all the Black Sea staff that will be remaining on Port Rasper, and Dosk as well, into an office. We break the door so that it appears we ransacked the place and jacked their ships.

We discuss a safe place to run to with the refugees. It’s decided that Bor’octa is the place to go, as the Knights have allies among the Octani.

Narrow Escape

As we almost get everone loaded in the ships, the doors to the bay blast open and we’re confronted by several squads of stormtroopers being led by a Sith Lord. Racquelle tries to hurry the refugees onto the ships while Lensi pre-programs the hyperspace jumps the ships will need to make and everyone else moves to fight the newly arrived Imperials. A wave of fear produced by the Sith Lord washes over us, and most suffer varying degrees of detrimental effect from it. Stormtroopers are eliminated with brutal efficiency, but Bleys suffers a grievous amount of damage from the lightsaber of the Sith. Racquelle is able to bolster our courage and we shake off most of our fear. Lensi calls for us to fall back, which we manage to do as she seals the blast doors behind the ships between us and the Imperial forces, buying us enough time to get the ships into space.

All six ships head straight for the closest Interdictor mine as TIE patrols close in from both sides. The TIEs make a few passes at the ships before they’re shot down and the Smokey manages to clamp onto the intrasystem shuttle. One of the pairs of TIEs attack the fire ship, which explodes in grand fashion taking them with it.
The cluster of ships hurries toward the gravity mine as four more TIEs begin to close in, an Ardent Attack Frigate arrives beyond the mine, launching more TIEs, and the Star Destroyer Yularen is being brought to bear behind us. Suddenly all of the escaping ships receive a comm from a woman named Illia Rouse representing Cetac Enterprises; she notes what a predicament we seem to be in, and offers to get us out of it… if all the refugees we’re carrying (specifically those working at Black Sea) agree to sign on to work some “Project” her company has going. Hosk and some of the Imperial Knights seem familiar with her, nobody is inclined to accept her offer. One of the Mon Cal leaders keeps her busy talking so that she doesn’t add to our current problems while we concentrate on destroying the gravity mine. Hosk takes the opportunity of an open channel to slice into Rouse’s system, and grab intel. We manage to damage the mine enough to drop the gravity field fairly quickly. Rouse is told to suck exhaust and all the ships carrying refugees make the jump to hyperspace, escaping before any more firepower was in range.

Things couldn’t get worse…

After their trip through hyperspace, all three ships emerge safely on the edge of the Bor’octa system as planned. However, Bor’octa will not be the safe place to go to ground as anticipated. Long range scans show that Moff Antilles’ flagship The Judgement of the Empire is in orbit around the planet as well as six of the anti-matter wielding capital ships that the Idiots Array had encountered during the Great Neuronium Heist. Scans also indicated that the strange ships ancient weaponry had been replaced by modern turbolasers. Either one of these factors would be enough, but an apparent alliance is WAY too much and the rag-tag fugitive caravan jumps out of the Bor’octa system headed for Caizo.

Once everyone is safely on Caizo, the business of splitting the refugees up according to where they want to go begins. The Idiots Array crew receives a missive from Admiral Stazi via deaddrop announcing an official cease-fire with the Empire in Exile until a more permanent pact can be agreed upon. While we discuss the ancient capitol ships, Hosk finds that the navcomputer was hacked between the two jumps; turns out the Smokey’s colorful droid, Bandit, hacked in and found the location of the Longshot and is demanding to head there immediately. Options to deal with the situation are discussed, none being very satisfactory. Bleys manages to order the reluctant droid to wait, but that leaves both teams in a bit of a quandary; Imperial Knights and Bendyk have no safe refuge anymore, and the Idiots Array may not be able to help. Racquelle sends a communication to Galactic Alliance command and we’re all awaiting the reply.

Side Bets Issue 1: Slave Circuit

Toe the line

Kor Hobs contacts Hosk Riskyr’sil and asks to meet down in the Dirt Deck Slums. Dante Ramos and Raquelle Casoul come along for support. When we get there Hobs is incognito at a meat cafe. Hobbs has gotten word that Jedi Carn Strange will be arriving on station shortly. Strange is looking for something in the Hagen Sector, and Hobbs hopes we can be his local contacts or tour guides. Hobbs gives us a call-sign to identify us to Strange as trustworthy.

Tal’fej Lo’grey gets a vision. He and Rahn Void follow the vision towards the hangars near the Dirt Deck Slums.

Haro Grandolph had just arrived on station, and was in the boring process of getting through the customs droid.

Start your engines

As we all arrive at the hangar, we see a man matching the description of Carn Strange disembark from an old Corellian frigate. He signals for someone on the ship to stay on board for the time being. Meanwhile, from a side door, eight burly mercenaries emerge with heavy coats. They form an arc around Strange, produce blasters, and start firing at him. Shortly after the battle begins, one of the mercs tosses two thermal detonators into Strange’s ship, setting it ablaze.

After killing or chasing off the mercs, we head into the ship to recover two Octani women from the back of the ship. They then make their way out the escape pod hatch, and make it out of the hangar, just before the ship crumbles and explodes.

We retreat into the Slums, and find an off the books doctor to patch us up.

Strange explains that he rescued the two Octani from Hutt space. He traced their sale to a Vernard Sowth, whose trail has lead to the Hagen Sector. Strange believes that Sowth has a new business venture attempting to sell 300-500 Octani. We suspect that the sale may go down using the Keosh Rally Chase race as cover. Lo’grey shares a vision he had, showing him Strange defending Octani, with several blaster bolts firing at him. Void and Hosk get some information that the Intellect Guild is being courted by a new slave gang in the Sector, and that Gadsky of the Guild has already left for the race.

On your marks

We park the Ace of Coins for 300 credits. We then deal with a used speeder salesman to get a speeder appropriate for the race. Eventually we buy a refurbished police interceptor, including ram, for 22,000 credits. It looks like it might get us through the race, but not much more.

In the initial heat Dante’ drives with Haro and Tal’fey riding along for co-pilot and mechanical work. The rest of the group work from the pit, or sabotaging opponents attempts to support their drivers.
The track is split into 5 sections:

  1. The Expressway
  2. The Knots
  3. The Spiral
  4. The Blades
  5. The Conduit

After a few close calls, Dante makes the most of a shortcut in the Spiral, and breaks ahead of the pack. We take first place.

Get set…

That night there is a grand celebration, for the victors, VIPs, and assorted sports enthusiasts. Dante gets to meet the other victors to look out for tomorrow. Nagak the Comet, Impact Duranvil, Korozdos Zurapan, and Gadsky.

We watch as Gadsky is interrupted from his drinking and womanizing by a sunken faced human. Carn Strange arrives just in time to confirm that the human is Vernard Sowth. We gather up and tail the two of them.

We catch up with them in a system of caverns. There are three distinct groups of people, and two large containers filled with shackled Octani near a starship. One group is lead by Sowth, another by Gadsky. The third is lead by Illia Rouse from Cetac Enterprizes, who is buying the slaves for “work at the site.” We overhear them making their sales pitch to Gadsky, to include the Intellect Guild in this new venture of slave trading in the Hagen Sector. Gadsky is haggling with them, trying to get a larger piece. Sowth mentions that there are plenty of new worlds in the Hagen Sector that are ripe for taking slaves to work at the site. The Empire won’t notice a thing.

At this, Hosk and Raquelle step out and start telling Gadsky that this is a bad move. Slavery is a line that shouldn’t be crossed. And besides, the people of this sector are your clients, if they get enslaved, who do you provide goods for? Meanwhile, the rest of the group sneak towards the slave containers and the ship. Gadsky comes around to our way of thinking, and bows out of the meeting. Illia Rouse departs shortly afterwards. Sowth is fuming, and threatens to throw the two of them into the containers. Just then, the sneaking group is spotted, and are attacked. Hosk and Void make quick work of Sowth, and Strange encourages the second in command to stand down and survive. We free the 350 Octani prisoners, they call the Jedi “Knights of Sword and Fire.” Strange takes them and the ship to return them to their homeworld. He says he’ll be back when he can.

And they’re off!

The Championship heat takes the same course as yesterday, but backwards.

We decide ahead of time that if it’s possible to let Gadsky win, we’ll let it happen. About half way through, all the other pilots have fallen behind, and it’s just the Gadsky and Dante. On the straight away, Dante and Haro gun the engine, overtaking Gadsky… only to slow down enough to let him win by a narrow margin.

Gadsky approaches us afterwards, saying he looks forward to a rematch, he doesn’t like charity. We tell him that he did the right thing last night, so he deserved it. And, as he said last night, favors are worth a lot in this Sector.

We take home the second place purse of 25,000 credits, which pays off the speeder purchase, and puts a few credits in our pockets.

The Great Neutronium Heist

Recovery and review

First some time was spent discussing teams name and base updates.

  • Decided upon squad call sign, “Idiot’s Array”
  • Base updates – Hanger Bay and Command Control

Raquelle and Gadssk spend some time in a Bacta tank to recover from the previous fight on Aquilae.

Lensi and Hosk find and slice into Truk’sha’s datapad. The Intellect Guild got the information from the corrupted informants from Aquilae that the droids were going to be resold for a 1 million each. Thus Truk’sha’s push to get the droids as quickly as possible. There was an additional bonus if Truk’sha delivered them directly to Tidok.

After the Comm relay is set up we get a report. Hosk learns that the Imperial Drones are focusing their investigations on the D’rogos and Calestis systems.

Gathering a Crew

Raquelle and Hosk go to talk to the pirates. Captain Torani of the Stellar Flare specializes in confiscation of goods, with a dabbling in Piracy. However, she was contracted by Truk’sha because her ship was the perfect size to hold all the droids. Raquelle brings her in on the plan to strike at the Neutronium caravan. Captain Turani and her crew are interested, but need to know more of the plan. Raquelle explains the plan requiring a Gravity Mine. Captain Turani suggests that the group bring in Nei Aban. the leader of the Intellect Guild. As the guild has a Gravity mine.

The group then secures the crew quarters of the Stellar Flare and lets Captain Turani and her crew out of the brig, and under house arrest. This engenders them to the folks of Idiot’s Array.

Blue Milk Run to Caizo

The group returns to Caizo sector, where meet up with the Count they saved from Vane Fett. The group arrives at planet Salvation, and head for the city of Veritan. The common folk are dressed in clothing that seems to be inspired by the Jedi Order. They wear wrapped tunics, with colored obi belts. On their hips, they have silver cylinders that act as coin purses or com links. The colors seem to correspond to their jobs, brown for advisers, blue for security, red for Civil Service, white for nobility, black for honor guards, etc.

The group hires a driver to take them to the Count’s residences. Along the way, their cabby (Conveyor Teeban) reveals that there have been expeditions (sponsored by the nobles) to Caizo Planet to recover pre-war artifacts. The last one was about 18 months ago. We take Teeban’s information to call him later.

When we arrive at Count Amas’ estate, the guards request that we disarm at a guard station inside. Most do, except for Hosk and Kyp. The Count asks if Xeres can play with his son, and they run off together. We retire to the Count’s office, which is extremely soundproofed. Instead of the 40,000 credits owed, he offers us 45,000 of the local currency, the Caizo Leaf, or precious metals that may fetch a similar price on the market. (We use 10,000 to buy supplies for Desolation, and 5,000 for each of the team)

The Count tells us that before the attack, he was returning from Caelestis. Afterwards, they discovered a tracker on his ship that Vane Fett must have used to attack them so quickly after hyperspace. Later he tells us that they were discussing a Mutual Defense Treaty, lending aid to each other against the Empire. Calestis has materials, but no army.

The Count explains the members of the Counsel of Counts, who are those in line for the Throne.

  1. King Rothar – Elderly and sickly. Not expected to live through the next cold season.
  2. Princess Everani – Daughter. Children have died, and unable to have more children.
  3. Countess Bess Orashone
  4. Count Avanarth Rothar
  5. Count Bayman Amas – Has 9 year old son
  6. Counts Gereth and Emanar Natol – Brothers
  7. Countess Regala Bane -

Count Amas offers to host a party, celebrating his rescuers, and a grand race in three weeks time. That should be enough of a draw for all the nobles to be in one place to investigate and reveal the traitor.

Count Amas also gives Kyp a datapad with information on a uncharted planet that may have a source of Kyber crystals. Located out past D’rogos. He will also introduce Kyp to Adviser Fall Gorell, an undercover Jedi, who is an adviser to the king.

Setting the trap

We return to Desolation, then to Port Rasper

We meet with Gaski to get a meeting with Nei Abon at the Enclave in Red Spire. Nei Abon is a female Cerean. The room is spotless and bare, almost sterile. Large guards stand outside. Recessed droids emerge to set up chairs for us, then return to their stations. Nei is aware of our self-defense that ended with the death of Truk’sha, and the loss of income, and status. She is tempted to walk us out an airlock. We convince her that our plan will work, and we are willing to pay a share in return for a gravity mine. Nei Abon agrees to do it for 50 tons of ore, or 5 tons of processed metal. If we cannot bring her that much, there will be no end to the bounty hunters after us.

Gaski brings us into the asteroid belt, to a hidden cache of gear, including 7 gravity mines. We load up one, and head to the meeting point. Lensi adjusts the gravity mine to pull only the freighters out of hyperspace, leaving their Ardent Class Frigate, the “Deathwing”, flying escort to continue on to Port Rasper alone.

Springing the trap

We fly to the appropriate place, wait for the Intellect Guild’s freighters to arrive, then spring the trap. The Freighters come out of hyperspace as expected. The Capital ship, the Deathwing, is pulled out of hyperspace but a good 3 hours away. This leaves the Idiot’s Array to mop up some remaining fighter escort. Which they do, but through many dramatic twists of fate things go a little gapanga shaped.

Uninvited Guests

The Deathwing makes a nigh impossible micro-jump closing the distance in moments. As it is making demands, a second very large ship appears. This ship is unfamiliar and huge. It seems to be an old ship. The shield and weapon tech appears to be over 1000 years old in design, but the materials show only 20 years of wear give or take.

The Deathwing demands they identify themselves. There is some obvious delay. Then the unidentified ship starts to open fire on the Deathwing. Weapons fire from the strange ship is dark blue and appears to be anti-matter.

The Deathwing blows up the gravity mine then turns tail and runs. While the unidentified ship starts to open fire on the freighters. The Idiot’s Array broadcasts coordinates to jump to and lead as many of the freighters as they can to safety. Twelve freighters survived. Many of them sign onto the Alliance, as they were very angry at being abandoned by the Empire. Kerby Morsh is among them.

The Payoff

The group tallies up what they acquired. 100 tons of unprocessed ore, and 3 tons of processed ore. Now it is time to pay off the help.

  • 50 tons of unprocessed ore to the Intellect Guild.
  • 10 tons of unprocessed ore “tip” to the Intellect Guild to further engender good feelings, and their discretion about our Alliance membership.
  • 8 tons of unprocessed ore to the Stellar Flare and her crew.

This leaves 32 tons of unprocessed ore and 3 tons of processed Neutronium for the Alliance. Some of it is put to use at Desolation. Much of it is sent back to the Alliance fleet.

The team earns 20,000 credits each, with 20,000 credits into the “Ace of Coins” fund.

Raquelle invites Captain Torani of the Stellar Flare to join the Alliance. She seems interested, but feels they need to lay low for a while. But she was impressed by the guts of the group and will be in touch.

Finding Breadcrumbs

When paying off the Intellect Guild, Nei Aban produced a datapad for Raquelle. It is an Alliance report from 9 ABY. It details the discovery and investigation of an Imperial clone lab in the Mt Tantiss facility on Wayland Planet. The lab was active just after the Clone Wars and contained a brace of cloning tanks. Apparently the clones produced from this lab were used as field commanders. Two of the tanks had preserved clones. The report contained two holos of the clones, they look just like a 19 year old Raquelle.

Group Aurek - Between A Rock...
Battle for the Octani

Another Longshot Session Wrap Up

8/1/15 session 10 Force Dice

Master Pavayne and the Octani tribe determined not to give up their lands to the Sith Empire, stand firm in their decision to stay and fight. Even though it would mean their deaths, their ancestors vowed to the Sky Masters to keep the sacred cube safe from the Dark Gods. No matter what the heroes said, they couldn’t convince the tribe to leave their lands. So Zork reached out with the Force, and activated the sacred cube, something that the Octani did not know it could do. Revealing it to be a holocron, not just any holocron, but part of the ritual that contains the great evil life devouring Sith. Jedi Master Kohlrio (a camassi) emerges from the Holocron, revealing that his holocron can not leave the planet of Borokta. As it will damage the ritual holding evil at bay.

Accepting the restrictions of the ritual, the heroes agree to leave the Octani in possesion of the cube. But insist that the approaching force of Sith will murder them for sport. After much talking, and stories of violence, the elder agrees that his people are in grave danger. He passes his role to his eldest son, a practice usually only through death, and his son vows to lead his people away to safety. But to return when the danger has passed. Master Pavayne ignites his saber to show his support of the former elder, and the heroes do the same. The tribe is pleased, to learn that the Skymasters have returned. The moment is short lived, as the sounds of approaching speeders whines in the distance.

Traps are laid in the trees, Jedi climb into trees, Bleys kills the first speeder pilot and battle is joined. Tal’Fej has a vision of the party being routed by a nightmarish Sith Lord, the Octoni murdered by a Transdoshian trooper. Rahne disguises himself as one of the black armored biker troops to get into firing range of the advancing walker. His deception works, and he opens fire into the open bay troop transport. His escape plans are cut short, as the walker disables his bike, Jedi are fleet of foot, even in the air, and he lands on the walker. Using his lightsaber, Rahne destroys the main gun. As you can imagine, the troopers do not take kindly to this and open fire. His saber knocked from his hand, under the walkers steadily advancing foot. The terrifying Darth Martus appears, Rahne leaps from the walker to avoid death at the hands of the horrible Sith Lord. Landing next to his saber, nicely compressed into the forest soil, intact but disabled. Tal’Fej swoops in on his bike, inverted, grabs Rahne and zooms away under a hail of blaster fire.
(“Because I was inverted”)

Returning to the party just before the walker arrives, Rahne strips his armor while Bleys does a quick and dirty fix of the saber. Just as the walker breaks through the treeline, its main gun not raining death upon the heroes. That part of the plan has worked, with luck, and the Force, the walker lines up to enter the trapped section of the forest.

All hope is lost as Darth Martus’s visage strikes terror and fear into the heroes. Martus singles out Bleys for combat, and with one swift move splits Bleys’s saber in half. Traps are sprung, trees fall and the walker is pinned in place. Troops deploy, ignoring the heroes and their intent is clear exterminate the Octoni tribe. Zork tosses Bleys an electro shock saber taken from the biker troops, as Martus shifts his focus to Zork. The Force is with Zork, and his Cartorsis gauntlet shuts down Martus’s saber. Martus leaps into the trees to recover, Zork cuts down the tree and Martus falls. Rahne engages the vicious transdoshian trooper, and has a spear jammed into his shoulder. Trooper Emper levels her heavy blaster rifle at Zork, determined to take out the largest threat she can see. Zork suffers a critical injury, but Emper’s gun explodes. She falls to the ground dead, her face landed elsewhere. Martus returns to the fight, landing on Tal’Fej’s bike striking a grievous wound on the Ewok Jedi, as the secondary guns on the walker give Martus an escape route with a blistering hail of cover fire.

As Tal’Fej’s bike speeds past Bleys jams the throttle open yelling out “Zork batter up!” The bike rockets nigh uncontrollably towards Zork who scores a solid hit on the Sith Lord. Knocking him off of the bike and onto his back. The victorious feeling is short lived, as Master Pahvayne is gunned down by the entire squad of troopers. His saber rolls to the feet of Yosho, the eldest of the Octani. In a moment of inspired glory, the old man seizes the saber and charges the walker. The Force guides his untrained hands, and the saber strikes a power coupling. The walker explodes, taking all hands with it. Yosho is engulfed in the flames, a death worthy of a true hero. Pahvayne’s saber lands at Bleys’s feet, the Force clearly wishes the heroes to win the day.

With Pahvayne dead, the troopers shift their focus to Zork blasting his saber from his hand. Bleys recovers Pahvayne’s saber, and sprints to Zork passing off the electro staff . Bleys takes advantage of Martus being down, and attacks him. Disarming the Sith Lord of his saber, sending it spinning to Zork. Who immediately takes advantage of the situation, and ends the Sith Lords reign of terror once and for all. Their Lord cut down, the toopers open fire on the heroes. Zork’s saber blasted from his hands, Bendyk wounded. Zork makes short work of the Lt Trooper, as Rahn culls the trooper squad. Bleys scores a critical wound on the Sargent, and invigorates the troops, as “No one hurts the Sarge!”

Bendyk uses the Force to smash the Sarge into the vicious Transdoshian gunner, triggering a deadmans switch on the sadists grenade. As usual, Trooper armor is ineffective, and they both die in the explosion. The remaining Troopers attempt to mow down Bleys, but open themselves to attack from Zork who ends the battle standing over them.

Bleys carves a headstone for Yosho, leaving it by the burning walker. As tribute to the old man’s bravery and valor. Master Pahvayne gets a Jedi Funeral pyre as deserved, and the Imperials are tossed into the wreckage of the burning walker. A fitting end.

The tribe returns, declaring their intent to move deeper into the wilderness. But to one day return to their ancestral lands. The heroes leave them a transmitter, to call in case they need us to return. The Octani vow to protect their holocron, as they have done for generations.

Returning to Port Rasper, Bandit has cracked the Imperial data pad. Revealing archeology reports for Keyosh the planet below Port Rasper. An ancient Sith Temple sits on the planet, bearing a prophecy.

World 1 (Current Theory – Aquilae) – A poisoned world, full of earth-bound riches. In a cave formed after a great impact at the dawn of time lies a violet gem. Industry visits this world, but the gem lies unfound.

World 2 (Current Theory – Bor’octa) – A vibrant world teeming with life, but not civilization. A great darkness emerges from space to block out the sun. This darkness touches the world, and the great jungle withers and dies. It’s trees consumed by darkness, and gold riches in it’s wake. The darkness marches slowly, pushing towards a group of natives encamped around a great earthen mound. Within this mound is a lidless box, green and silver.

World 3 (Current Theory – Tidok) – A planet of great cities and culture; music, art, and industry in balance. Atop a great mountain rests a monastery, maintained by blue-hued beings. In their earthen robes, they welcome any who would make a pilgrimage to their temple. At the center of the temple lies an altar, upon which a gemstone pyramid rests in silence.

World 4 (Current Theory – Caelestis/Ferry) – A terrestrial world, with red-stone plains and deep-green trees. A battle occurs above the world; gunfire, explosions, flashing sabers. One ship explodes, the other limps to an overgrown sister planet, filled with monsters and animalistic fury. The ship plunges into a thunderstrom, landing hard into the rain soaked forest floor. The last of the ship’s occupants dies, his arm clenched around an indigo polyhedron.

World 5 (No clue) – A primordial world, covered in rock, lava, and toxic gas. It’s orange sky lit by a pulsing newborn star. In its highest mountain, deep within the black stone cavern lies a great crystal. A form is seen within the stone, flexing its power and yearning for freedom. Around it at cardinal points rest four statues, each facing the crystal, regarding it in silent determination

As far as the heroes can tell, they have been to worlds 2 and 4 of the prophecy. Consulting with the holocron, it is revealed that the Sith holocron at one point left the sector. Weakening the ritual, but thankfully it returned.

Returning to the Imperial Mission, it is revealed that the Sith held a meeting on station. Martus went to Bor’octa, Woken went to Caelestis, Caliban went to Tidok, and Bassan went to Aquille, a world with an ammonia atmosphere. Which lines up with the prophecy. The Empire wants Bleys and Zork to track down and remove Bassan. As they have such a successful record at taking down Sith Lords.

Bandit calls Bleys to report a most tenacious visitor at the Smokey. A human woman named Illa Rouse wishes to hire the Smokey and her crew to do some cargo runs for her. 100-150 tons of luxury goods, with substantial fees if the delivery is early and complete. During negotiations she gives a list of five planets she needs delivers for, Aquille is on the list. The Force works in mysterious ways, Bleys takes the job. Now they have a legitimate business reason to go track down Bassan.

Tal’Fej investigates the Flying Bantha shipping company on his own, and discovers their Bounty Hunter ties. He narrowly avoids capture at the hands of a Bothan Bounty Hunter and a Zabrak Bounty Hunter as well.

Bleys and Bandit load up the Smokey for a road trip.

Group Besh: High Low Split
These are the droids you are looking for

Bantha Shipping Company

Construction droids are needed to bolster the Long Shot Alliance base. The planet of Qallan in the Aquilae system has such droids, specifically the BT200 Build Titans and one of their control trailers. The planet is being controlled by the Empire, and they are not allowing people to land without legit contracts.

Dosk, our contact at the Bantha Shipping Company, was unable to secure a contract to the actual planet. However, he did get a legitimate transport contract to the orbiting station, run by the Kogger-Vuuz Corporation. The crew will then has to slice the system to get their ship on a short list of transports allowed to the mining station on the planet. Dosk supplied the cargo that was likely to be needed on planet.

Dosk continued to ask for more details about the mission, but the crew did not let anything slip.

Chats with Sith

Hosk slaps the holocron on the table and has Kyp activate it.

The Sith appears and starts her usual statement “What is your will”. Hosk starts asking questions of the Holocron, but is ignored (holocron is unable to perceive those not strong in the Force). Kyp starts parroting questions. Until Dante asked questions and the Holocron responded to him directly. The questions specifically focus on the Darth Hadix.

Her demeanor changes from the classic holocron posture to a full view of the Sith which seemed to show annoyance and frustration.

What happened when the holocron was taken outside of the Hagen Sector?
Hadix was able to send a message to one of her supporters. There is some speculation that this was Lord Subjugus, a renegade Sith that was imprisoned in carbonite. Somewhere remote in Sith space was suggested, names such as Dromund Kaas were brought up but thought to be too central. A place more remote was considered more likely.

How to strengthen the Binding?
Repeat the ritual. To do so, 4 guardian force users must make holocrons. It is best if one of those is Sith.

What are the rules?
1. Do not let one of the 4 holocrons be destroyed.
2. Don’t let the prison planet be found
3. Keep the holocrons separated to keep from two being destroyed at the same time.

Where are the other holocrons?
One is on a forest world.
One is in safe hands moving throughout the sector.
One is on a poison world in a cave.
One is with our crew

Can the holocron be tracked?
Yes but through the same methods that any Force tracker uses.

The prophecy that was found in Keosh on an old Sith Computer about the statues
The Sith of the holocron is startled. Hadix apparently foresaw her own fall and left clues for anyone who might be looking.

Are the statues important?
They are not statues, they are the four guardians frozen in carbonite.

Landing on Koger Vuz

The Ace of Coins arrives in Aquilae space. Qallan is a grey world with cloud cover. Orbiting the planet is a giant station made of blocky sections pieced together in an organic manner. Fees to use the station are:
first hour is free at the loading dock, every additional hour is 100 creds an hour. 200 creds per day at a docking pylon.

Lensi and Hosk take R8-K2 to find information.

The rest of the crew stays behind to stay with the cargo. Two beings arrive, a human who controls the repulsor sled, a large Togorian is loading boxes VERY slowly. Raquelle charms the human into working while she steadied the sled. The human then starts to hit on Raquelle, but the two manage to unload the cargo within the free hour. However, their superior comes along and fires the human worker for flirting on the job. The Ace of Coins then rents a mooring on a pylon.

Raquelle stays on the station and buys the Human worker a meal in apology for getting him fired. In the process, she gets a tour of the employees only section of the station. She takes note of security, and laundry in case uniforms are needed. She eventually gets his name, Denton.

Lensi and Hosk find a terminal and start slicing into the mainframe. They crunch through the data and come up with a satellite picture of mining camp 118. The droids are BT400’s twice the size of the droids expected. The Ace of Coins will not be able to take enough of the droids forget about the trailers. A bigger ship is needed.

Gadssk breaks off from the group and starts looking at the ships. He happens to notice a familiar Whiphid walking the halls. Truk’sha, the Whiphid, takes part in a blatant hand off of a datapad. Gadssk follows Truk’sha who bumps into a Sullustan and the datapad goes flying. Gadssk grabs the datapad and keeps on walking. He then goes to some local security and rats out Truk’sha as Intellect Guild.

The datapad that Truk’sha had unlocked, has access codes to BT400 and control trailer as well as the location of Mining Camp 118. There are other details like, increase collateral damage, and the bounty on each of the droids.

While in the cantina, Raquelle finishes her lunch with Denton, get’s his contact information. As she’s leaving she notices Truk’sha leaving. She tails them and gives Lensi and Hosk directions. They connect at the end of a docking terminal. There is one ship on the terminal that will suit the purpose of transporting the droids. That must be Truk’sha’s ship.

Hosk sneaks onto Truk’sha’s ship and opens negotiations offering the information on the datapad for a share in the take. Truk’sha agrees to 25%.

Lensi slices into the system and created a delivery order for the extra cargo on the Ace of Coins.

Big Damn Heroes

The crew boards the Ace of Coins and flies down to Mining Camp 118. They make their delivery successfully then go into the camp to wait.

Yellow warning lights go off and Truk’sha’s ship limps into the camp broadcasting a mayday. Mechanics and stormtrooper guards go to help. There is blaster fire in the umbilical and the crew of the Ace start booking it to their ship. Once they get there, Truk’sha comes out and says. “No witnesses! Blow the transport”. The crew start to defend their ship, while Hosk and Kyp go outside the umbilical, over to Truk’sha’s ship, to take over.

During the fight, Gadssk is blinded, but manages to blow Truk’sha’s arm off in an amazing wrestling match with a vibroaxe and carbine blaster. Once they part, Lensi drops a crane onto Truk’sha, bashing him into a nearby wall. There is a short firefight, and Truk’sha is killed.

Hosk and Kyp get into the big transport, wait for the crew to load it up with the droids then take off. Hosk finds that they have an magnetic crane underneath the ship, and uses it to grab the control trailer on the way out. When they get to orbit, the tie fighters start to converge on the pirate ship. They strike a deal with the captain, and use their transponder decoys to get past the ties.

The rest of the crew leave statements with the stormtroopers and then fly to the rendezvous point. The Ace of Coins gets there long before the pirate ship. But they eventually meet up and head for Hope’s Ridge.

Return to the Long Shot

They return to the Long Shot base for delivery and debriefing.

- What should be built at the base?
- The Admiral needs a distraction to bring another star destroyer into the Hagen sector.
- What should the crew be known as?

Group Aurek - Master of Coins
I wrote this and never updated

Return now, to another exciting adventure from notorious Port Rasper!


The Hand of Judgement, personal flag ship of Moff Antilles, has invaded the Tidok system! The capitol city of Tidok fell nearly over night as a support fleet arrived to secure the system. Tidok until recently, has managed to avoid the politics of the sector, and mostly kept to itself. Imperial frigates now blockade the system, warning off any approaching ships, even firing on an Imperial shuttle carrying Sith emissaries. The Hand of Judgement has moved on, leaving the blockade in place as troops secure the capitol city and outlying regions.

Tal has a vision, a slender primitive race dancing around a fire. As Imperial troops march into the area, enslave them and take them away. Working with the staff at the Imperial Mission, we discover that it might be of the local system Miralon. Which of course, is tied to one of the Keys for the Jedi Ritual. Bleys confers with his mechanic about the state of the Smokey, the engine and the alluvial dampeners need more work. As they make plans for further repairs on the ship Void notices a stealthy probe droid on repulsor lifts in the background. The decision is made to capture the droid, which quickly reveals a heavily armed Nikto bounty hunter. Bleys reports the bounty hunter to station security, because an emotionally upset fellow with a flame thrower and grenade launcher is obviously a hazard to public safety. The hunter produces his license to station security, Tal over hears that he is hunting a Jedi with a legitimate bounty, Void. Battle is joined!

The halls of Port Rasper are filled with blaster fire, flames, stun grenades, and arrows. During the battle Bleys suffers a critical injury and is hamstrung, but manages to defeat a trio of hunters while taking fire meant for Tal. Who was busy setting a bounty hunter on fire after rupturing the tank on the hunters flame thrower. Void discovers a solo bounty hunter, not working with the team sent after him. Zork manages to defeat the leader of the team in single combat, and graciously spares his life. Sending him packing, with the warning that Rasper is under the protection of the Imperial Knights and hunters should be aware that hunting Jedi here can be hazardous to their health. Bleys heads for a Bacta bath, and some time to think. As Imperial Acolytes give Zork stern gazes and remind him that the Sith are going to hear about his declaration. Reports reach us that there is also a Bothan from Mandalore searching for Jedi bounties as well.

The battle with the bounty hunters begins the long overdue discussion of the teams mixed force disciplines. Two Jedi, two Imperial Knights, and a reforming reluctant Sith. All working together to protect the galaxy. Bleys commends Zork on his bold decision, while wagging a finger at him, and extends his hand to stand with Zork. As they are Imperial Brothers. Bleys asks Bendick what he wants for himself, and if he seeks to earn a lightsaber. Bend’yk declines the saber, but a long powerful discussion on growth, personal decisions and morality begins. The team feels more unified in their goals, and finally begins to see their role as a force in the sector. As well as their mutual quest to protect the Keys.

Imperial Acolyte Reworph, thinks that the vision was of the Bor’octasystem. A system rich in metals valuable in the creation of electronic circuitry, armor plating, and ships hulls. 15 years ago a Jedi Master set out to protect the indigenous tribes there, and very little has been heard from him since. Over the past few years, the Moff has been redistricting the region, slowly removing pieces of land that the tribes owned, and pushing them farther and farther back. Also the Moff has removed the Mining Guild from the region, has begun to monopolize the flow of resources from the system, and has been expanding his military presence in the region.

Zork works with the Imperial mission, and a meeting to discuss Humanitarian Aid for Tidck, is scheduled with the Moff. The Moff assures us that all is well, that every woman and child in the region is being well cared for, and that aggression in the region has wrapped up far faster than expected. With far less violence than expected, all is well. We should not worry about the system at all, and thank you for your concern. However misplaced it may be. Currently the Hand of Judgement is out of system, but when the ship returns the Moff will look into the situation and see if Aide is required.

Not wanting to sit on our thumbs waiting, we decide to investigate Borakta. We over shoot the jump to the Bor’octa system, 9 hours of sub light travel does give Bleys time to enact some repairs to the Smokey (which will earn us a Boost Die for next time). Arriving on world we see a heavy Imperial ground presence, and head to a local truck stop called Woe’s. The Imperial troops are not kind to the locals, there is even a large Transdoshian who talks of getting points for fighting the local tribe, “Octos”. The mood of the Imperials, is clear, remove the Octos and mine it all. Everyone is on edge, but our cover as missionaries holds and the local officers even make small talk with us over caf.

Tal discovers a local boy, being roughed up by Imperial troops for being an Octo Lover. While hiding in the shadows, Tal reminds the Imperials through the force, that many years ago, a local race defeated the Empire with only rocks and sticks. The Imps get the point, and the boy is let go free. As a cybernetic Sith Lord arrives in town with his black armored personal troopers. With a flurry of excitement and aggression, the Imps begin to prepare for a final assault on the Octos. As the Imperial “missionaries” fade into the background, with a truck of supplies for relief aide.

The boy that Tal saved, leads the missionaries to the Octo tribal lands. Their plight is obvious, these are not dangerous warriors threatening the miners. These are farmers, who barely know how to hold a pointed stick. The Octo’s plan to run and avoid the coming slaughter, except for the elderly chief. Who is tired of running, and plans to stand his ground and cover their escape. His attitude is firm, and his mind cannot be changed. Tal and Void make plans to make stealthy attacks, Zork and Bend’yk offer to protect the locals as they flee. While Bleys declares his intent to stand alongside the chief and honor his decision to stand and fight. As the sound of approaching Imperial Walkers begins to reverberate through the woods.

Group Besh: Bottom Dealing

Cleaning house

The team prepares to enter the Long Shot on a hunt to remove a Dianoga from a hangar bay that became a place for extra food to be disposed of to create a shortage by the previous leaders. We bring along a Gonk droid to supply power to the local systems. We gather up some glow rods and rappelling gear. What we don’t prepare for is the smell. Many of the team become nauseous from the smell alone. The area is very dark, and filled with a mist that hampers vision further.

The area has catwalks around most of the walls, with stairs leading down towards the floor. The floor has piles of vegetable matter, and is flooded about a meter and a half deep with water. On the far corner of the bay, there is an elevated control booth. We head for the control booth. We spot some movement in the water, so half the team goes to the far side of the room to distract it. Gadssk picks up the Gonk droid to carry over the water, but half-way across he slips, tossing the droid the rest of the way. No sooner has Gadssk gone under, than a local dianoga strain creature attacks him. Another one emerges from the water on the other side of the room. Shots are fired, and Gadssk tosses a frag grenade into the mouth of one, killing it. The second one flees and submerges. Hosk tracks it back to a corner where it is digging in. Gadssk closes in and shoots it dead.

Lensi gets the Gonk droid plugged in, gets the emergency lights and other systems up and running. The water is drained out, revealing two large tears in the hull, that let the water and creatures in. We note dead bodies in the piles, some with armor remains, some are just skeletons. Kyp and Gadssk need to purge their systems of the infection that seeped into their wounds.

Back to civilization

We prep to leave Desolation. Lensi and Hosk attempt to slice into the Ace’s BoSS datapad, and succeed at wiping information of the location of Desolation and our Smuggler route out of the Sector. Lensi then navigates us a path that heads back to Port Rasper on a vector from Caizo.

Once at Port Rasper, we report in to Flying Bantha. Dosk Trill raises a white noise generator to keep our discussion private. We tell him about the Longshot, the survivors, and the new base we’re building. Dosk updates us on the Imperial presence in the Sector. The Smokey has been located by one of Hagen’s descendants. The Tydoc system was taken in a lightning siege by the Imperials, led by Lord Commander Subjugus with the Hand of Judgement. The senate was taken in hours. Vane Fett is in the local repair bay, spending over 20,000 credits on repairs to his ship.

Dosk starts setting up a shipment job to Aquilae, so we can steal some construction droids for the base buidling. We do some shopping and modifications to our gear. Raquelle goes to her favorite merchant and purchases everything the team desires. She even gets a few bowcasters for the wookies at Hopes Ridge.

Inviting Wookies to evacuate

We head to Keosh to look into Gadssk adopted wookie children. Kyp feels the residue of the Dark Side from the ritual that killed the planet so long ago. We land near a small forest with large modular platforms with repulsor lifts. It’s populated by Wookies, Ewoks, and other races. An old female wookie, Geshka, comes down to greet us. Gadssk (who stands with no weapons) is greeted by Geshka as a “Reluctant Caretaker” with obvious scorn and distrust in her voice. Gadssk explains what happened to the planet long ago, and invites them to choose to leave. We can take them to Hopes Ridge, and they are free to join the Alliance to fight the Sith. Geshka says to return in a week for their answer.

We return to Port Rasper. Dosk gives us some more information on Aquilae. It’s a toxic environment so we need vaccum suits. There are barracks for troops. There’s a fast response Ardent class ship in orbit with 3 squads of fighters. The area under the command of Lt. Kareet, an Arconian who is suspected to be a salt addict. The Class 6 construction droids are very large, and controlled from a central control vehicle.

Jedi Bounties

WARNING: Spoilers for Group Aurek ahead!

Hosk tries to get a lead on the two Jedi he heard about in station. He finds the bounty hunter Kor Hobs who has claimed them on the Bounty Hunter net. Hosk calls in the others to get a distraction at the Broken Blaster. Gadssk picks a fight with a Wookie, and Hosk takes Hobs’ datapad, replacing it with his own. While he’s in there, Hosk spots that Hobs has a lightsaber in a hidden compartment under his datapad. We head back to the Ace and slice into the datapad. We note that he only turns in Jedi bounties to a Darth Narrow in another system. Combined with his reputation for taking in bounties alive, and targeting criminals, we conclude he’s a Jedi saving other Jedi. Kor Hobbs calls up the ramp of the ship, and we talk for a while. He admits that he is getting Jedi out of the system, and using the Underground Hyperlane to get them to a hidden Jedi Temple set up by Kale Skywalker years back. He knows that the two Jedi recently escaped from Sith prison on Keosh with the aid of two Imperial Knights. We discuss politics, and the idea of Emperor Fel working with the Alliance, and the Mandalorians getting back in the war. Hobs warns Kyp that he won’t compromise his cover to save Kyp.

Group Besh : Ante Up

Hopes Ridge Preparations

Lensi and the Wookies start repairing the Ace of Coins.
We trade out our commodities for food stuffs.
There was one particularly chatty Mon Cal, Gieb Penthar. She showed interest in the Alliance and getting updated on Galactic History.

The crew spent time repairing walls, and setting up automated defenses. A 4 sensor perimeter alarm was rigged with local motion detectors and alarms.

We determined that level of ionization in the atmosphere is not detrimental to droids. It does reduce their sensor range. So we bring the Astromech to the Longshot nav computer to download star charts.

Kyp and Raquelle have family talk with Peri and Focray. Peri talked about the end of the Rebellion Era, the Skywalker Jedi Academy. She was an unruly Padawan, always looking for exciting adventures, likely Raquelle’s genetic influence. She wanted to learn about her parents, but Master Goroval (Teecho) would not share details with her. After the Longshot crashed here, she fell in love and had a family. None of her children showed Force sensitivity. Then the discussion moved on to Zerix’s training. It was decided that she would be left to the tutelage of Peri and Master Goroval (Teecho)’s holocron for now.


Kyp secludes himself with the second Holocron which has a strong presence. Kyp activates it. A female figure robed with pointed fingernails, red skin, and many facial piercings. She identifies herself as Darth Marej. She immediately asks What Kyp knows of Darth Hadex? When Kyp looks clueless, she goes on to explain. Darth Hadex was a sith lord in the Hagen sector over 3000 years ago. She was sith sorcerer with many creations. One creation was the Death Field. This was a ritual that when mastered would wipe out entire plants and extend the life and force powers of the Force Sorcerer. She also raised many Force alchemical monsters.

Her enemies fired her into a star destroying her body. However, her force ghost was able to transport itself away from the star and into the closest sentient host body. She drained the host of its life force and transformed the host body into her own. She did this several times.

Eventually her enemies led by by one sith and three jedi placed her in stasis. Their holocrons are the keys to her stasis jail. These holocrons can be destroyed to weaken her jail and eventually release her. Teecho found this holocron 13 parsecs east of Keosh which is in Thatharn System. He found it about a Month before his death.

The Ace of Coins leave Desolation with a compliment of the remaining Casius family members as prisoners, two wookies and their Lt Orokobo. The crew trail blaze from Caizo to Ruria arriving without difficulty.

Caizo Sector Encounter


Once within the sector, they receive a distress broadcast “Caizo royal family under attack” from a corvette called Aurora. They find a Hawk 100 “Slave X” closing in for the kill. Vain Fett asks for assistance collecting the bounty, offering Hosk 10% of the bounty. Vain Fett tries to bullshit the crew about this “Blacklist” bounty. He’s threatening the other ship but on a narrow band communication directly to the Ace, making it clear that he’s just planning on blowing up the Aurora.

Hosk contacts the Aurora and got the target of Vain Fett’s bounty, Count Amas, to hire the crew as bodyguards. He agrees offering 50k credits, which is quickly accepted. Dante moves the Ace between the Aurora and the Slave X. Raquelle and Gadssk open fire. The crew make a short business of the Slave X and Vain Fett runs leaving a smoke trail.

A representative of Count Amas, 5th in line to the throne of Salvation, pays 10k while promising 40k later.

Trailblazing to Ruuria


The Ace of Coins launches into hyperspace from Caizo, blazing a way towards Ruuria. With Lensi navigating Dante through the uncharted border of the Hagen Sector, It takes about a week of travel.

On Ruuria, they find a starport nicknamed “Bug” port. The crew lands at the port and disembarks. They go to a cantina where they make the appropriate order to begin making contact with the Alliance. Eventually, they speak to Alliance Watchman 89 explaining why they wish to connect with the Alliance fleet. Watchman 89 communicates with the fleet and obtains the coordinates in the Ord Tydell sector for a rendez-vous. Additionally he thanks the team for the work they did with the Imperial Drones and tapping their data feed. Because of that, he is obtaining lots of great information. He mentions its a little strange that the Imperial Flagship is delivering the drones personally and moving counter clockwise through the sector.

While on Ruuria, Hosk uses his Bounty hunter credentials and 1000 credits to purchase list of transponder codes from the Bureau of Ships and Services for background checks.

Reporting in to the Fleet

The crew arrives at Ord Tydel one day later. The planet shows sign of civilization but no power. Kyp and Raquelle recall the planet was overrun by bugs that eat construction material.

The Fleet arrives 20 minutes late. We land on the Indomitable to debrief with the Brass.

Captain Yorub – A male Sullistan
Colonel Brythe – A male Gran
Major Sygokra – A female Bothan (spynet)

The Captain comes in and congratulates the crew on finding the LongShot. At which point, Lensi reveals that she has been sending reports back to the Alliance.

Raquelle reports about locating the Longshot, the survivors, the battle for Hope’s Ridge, the current situation on the planet and the potential of a base with support staff built in.

Hosk talked about Blacklist bounty and we discovered that only high ranking officials like Moffs or Emperors or Corporate Leaders can place a Blacklist bounty. Only the best Bounty Hunters get to take these jobs. Its possible that Vain Fett may be involved in the death of Ordo, the previous Mandalore.

Kyp and Raquelle explain about Peri and the rest of their odd progeny at Hope’s Ridge. It is declared awkward.


Admiral Gar Stazi arrives. He mentions something about the Ring Breaker operation where the Alliance will commander a star-dreadnought, the Impervious, currently being built on Daak. Then use it to cause as much destruction of the Daak ship building station (ring shaped).

He then promotes alliance members, as follows:
Sargent Raquelle to LT and second in command of the Longshot base to Colonel Brythe
Corporal Gaadssk and Corporal Lensi to Sargent.
Flight Officer Dante to LT

He also provides Dante with an experimental Crossfire snub starfighter. The Ace of Coins is given a modular cradle attachment allowing the Crossfire to dock with the Ace of Coins. When the cradle is on the Ace of Coins 80% of its cargo space. The Ace can change back and forth while docked.

The Admiral agrees that the Longshot should be the Alliance base in the Hagen sector. He charges Raquelle with the task of obtaining resources needed to fortify the Long Shot to Colonel Brythe’s specifications.

The crew then informs him of the Holocron keys to Darth Hadex’s stasis prison. The Admiral leaves it in Kyp’s hands.

The Admiral then dismisses the crew. He asks Lensi (apparently his niece) to stay behind. He then explains how he went to the Wheel to negotiate with Imperial agents on an alliance with the Emperor in Exile. During that time, Imperial ships fire upon the negotiations and Galactic Alliance Forces. He was able to escape with minimal casualties.

Lensi and Hosk make and install a secondary transponder into the Ace of Coins, with the assistance of various individuals on the ship, including her father.

In an effort to find more Jedi in the Hagen Sector, Kyp requests that Hosk find all specific Jedi bounties available. Hosk finds the two available bounties; Tal’Fej Lo’Grey and Rahn Void.

The crew run escort on a troop transport bringing personnel and equipment to Hope’s Ridge.

During the trip, Raquelle picks Colonel Brythe’s brain to find out what he might need in supplies. He gives her a list of priorities.

Repair the dorsal hangar bay doors.
Restore the command and control towers to full power.
Restore shield systems and turbo lasers.

The first will require construction materials and droids. From Raquelle’s research, the best place to acquire such resources is the Aquilae System. So she begins planning a raid.

Return to Desolation

The Crew and the Troop transport return to Hope’s Ridge. Raquelle introduces Colonel Brythe to the command structure at Hope’s Ridge and assures them that they are capable of governing themselves but are happy to support the Alliance.

Peri bring Zerix forward. Zerix talks to Kyp, explaining how she has learned much about the jedi from Peri and Holocron Teecho. She realized that she wants to protect people, and do it the right way, using the Light side. So she asks Kyp to train her. Kyp accepts Zerix as a Padawan.

After further conversations, the crew decide they want to clear out some of the Long Shot before leaving, specifically the Dianoga.

Group Aurek: Buy In

When we last left our heroes, they had narrowly escaped the clutches of a Sith Lord. We now join them at Post Rasper as they berth the Smokey for some long overdue repairs. Giora Nacelle and Trelsk Kadad of the Black Sea Starship Repair are impressed with the lineage of the ship. Deals are made, estimates are begun, and its off to the Imperial Mission for lunch (also some important business).

Word is given of the death of Master Herratan, at the hands of Darth Basan. Information carried by Squire Zork is passed on to his superiors, and earns the heroes and audience with Grand Master Draco himself! The team is given leave to travel to Caelestis to deliver Zork’s information to the minister in person. Returning to the repair yard, another deal is struck. Trelsk takes a vacation from his job, to serve on the Smokey as chief engineer aboard the legendary ship. His excitement ebbs upon meeting Bandit the droid, but the repairs to the hyperdrive are complete and they’re off on to the adventure!

The spaceport master at Caelestis, makes note that the Smokey had landed there once before. 109 years ago, squire Bleys laughs it off as an old family ship that he inherited. But he can not help but wonder if they are on the trail of the legendary Longshot. Their arrival at the Imperial Mission is heralded by blaster fire! An assassin has murdered the minister! Diving out the window our heroes give chase to the assassin, who is making his escape in a waiting air speeder. The chase is on, commandeering quadruped riding beasts, and paying a speeder taxi to “Follow that Speeder!” Exchanging blaster fire in the small town streets, eventually leads to a speeder crash and a stolen data pad is recovered.

The pad reveals that a big game hunter, has found the wreckage of an old Republic bunker on the neighboring planet of Ferry. Or at least, the bunker has a door bearing the old Republic symbol. Credits are borrowed from the Empire to cover his finders fee, and the heroes are off to Ferry. With his parting warning, to avoid the Death Fangs. Many bad feelings are had about this.

Arriving on Ferry, the team charters beasts to ride and heads into the forest. Wary of Death Fangs and their attraction to repulsor lift engines. Investigation of the bunker, reveals it to be the hatch of an old Republic ship buried in the forest floor. Only its door above ground. Inside the ship, is evidence of a fight that took place over three thousand years ago. Valiant Republic forces against the Sith. Squire Bleys manages to get the power generators working again, as the lights hum to life they reveal that they’ve been followed, by the Sith Lord Woken! Battle is joined among the mummified dead. Padawan Rahn delivers a staggering blow to Woken, and she is forced to flee into the forest or face her own death.

Exploration of the ship reveals a Jedi holocron, the prize that the Sith had attacked the ship for thousands of years ago. Jedi Beyard Faragun had done everything in his power to protect this holocron from the Sith. Including using the force to wield his lightsaber still in the grip of his severed hand, and then crashing the ship into Ferry. Hoping it would be lost to the ages. The holocron tells the heroes of Darth Hadex, a Sith Lord so powerful she had learned to steal the life force of an entire planetary population to make herself immortal. To snuff out the light of a star to restore her power. The holocron is one of four, used in a Jedi ritual to imprison this Sith Lord. If one is destroyed, the ritual weakens. If two are destroyed, then she is free again.

Returning to the Imperial Mission on Port Rasper, Tal’Fej has a vision of the holocrons theft from under Imperial protection. Grand Master Draco, reluctantly allows the heroes to protect the holocron. Acknowledging their unique blending of strengths in the Force, might just be what is needed in this case. Due to their deeds, Bleys Hagen and Zork Atlan are knighted and made protectors of the Hagen Sector.

A long time ago, in a galaxy far far away. a backwater world, farthest from the center of the universe as you could go. Became the unlikely starting point for a grand adventure that saved the galaxy from the Sith. Perhaps now, this distant sector has a fate of its own. But, what is that fate to be?

/end credits
/John Williams music

Team Besh: Hundred-To-One
Tracking down the Longshot

Port Rasper shopping

The team puts together a shopping list. The list is split into restricted and non-restricted items.
Raquelle acquires all the requested items either in person or on back order.
Despite the heat brought down by thieves in a shipping impound, Hosk gets all the items on his list from the Black Market. When one of his sellers is pinched, the seller settles and gives up Hosk’s name, making it more difficult, but not impossible, to acquire smuggling compartments for the Ace of Coins.

Dealing with Bounty Hunters

As the Ace of Coins is about to leave the atmosphere of D’rogos, they are hailed by a freighter identifying himself as a Bounty Hunter, Feskor Morannz. He was pursuing the bounty on Kyp with the aid of two escort fighters. Hosk convinces him that we just dropped off a passenger on the planet who may be his target. The freighter goes down to the planet to investigate, leaving the fighters to escort the Ace of Coins.
Hosk jams the communications of the fighters. Raquelle and Gadssk open fire on the fighters, eventually defeating them. It is decided that the group should return to the planet to find out more about the bounty hunter. In doing so, Lensi accidentally blows the sensor array. The ship lands outside the city to exact repairs.
Dante, Hosk, Gadssk, and Raquelle take the speeder bikes to the city. They find out that the Bounty hunter has already headed back to Port Rasper.

(OOG Note: The Strain Threshold reduction from Obligation is alleviated for dealing with the Bounty Hunter)

Searching for the Last Hope

Due to the information from the astromech, the group found the location where the Last Hope was found. From there, Lensi uses the information from the Astromech, a pep talk from Raquelle and help from Dante to triangulate the origin of the Last Hope to a Gan-Sha-Tal Cluster, a cluster of Protostars. She plots a course and the group is off. When they come out of hyperspace, sensors picks up a planet not far away.
The planet is mountainous with lots of trees and no apparent civilization. Due to a radioactive atmosphere and a nearby pulsar, sensors can not penetrate the atmosphere.
Dante takes the ship into the atmosphere. Lensi does some extensive sensor sweeps and finds an area with a large chunk of metal. We fly over and find a Venator class ship that has long crashed. The Longshot crash landed into a mountain range, making a valley. The crash trail behind the ship has filled up and become a lake. There are several holes in the side of the ship. There is also a walled village off to one side of the ship, and several acres of farmland outside the walls. The ship doesn’t look like its ever taking off again.

The group makes radio contact with the people and land.

The Longshot at Hope’s Ridge

The group is greeted by an honor guard led by Lt Yanos and taken to meet the descendants of the Longshot survivors. We attend a meeting with:

  • Captain Seisa Kasius, a human woman in her mid 50’s dressed in a patched New Republic captain’s uniform
  • Dominic Anar Kasius, a human male in his late 60’s wearing his “Sunday best.”
  • Lt. Cmdr Banos Kasius, a human male in his 20’s wearing a patched New Republic uniform.
  • Toray Kasius, a human teenager wearing his “Sunday best.”
  • Marshall Focray, a powerfully built, dark skinned man wearing a badge, uniform, and blaster.

The Kasius’ Story

Longshot was in the battle at D’rogos. It fought to protect D’rogos from the orbital bombardment of the Dread Legion. All fighters were deployed and destroyed. The Longshot ran into the cluster hoping to escape the Dread Legion. Unfortunately, there was an astrogation error and they bounced off a gravity well. They spun off and crash landed on this planet.
The highest ranking survivor is Captain Taigon Kasius.
All of the shuttles were damaged in the crash, so they worked together to patch up one shuttle sent their best pilots and mechanics for help.
Then they waited, and waited, and waited. Eventually Captain Kasius decided to shift their focus towards making this place home. So they started farming the land and building a protected village.
Recently, there was unrest due to an uprising with the surviving Wookies. They disagreed with some of the decisions being made. They attacked the village and Kasius guard fought to protect themselves, killing and exiling the rebels.
Over the past 4 years, the wookies are poisoning water supplies, burning crops and causing general mayhem.

The Welcome Feast

They seat us at long tables with our backs to the towns folk. Which was odd, but dinner is tasty.
Hosk doesn’t eat. Lensi and Gadssk bolt down their meal and move off to start exploring the village. Gadssk talks to a townsfolk and learns the “uprising” was actually a peaceful demonstration. That the Captain’s Guard attacked. The Captain’s Son Banos executed the instigators and exiled their families. The wookies managed to escape with their only Jedi.
Lensi Distracts Lt Yanos, so Hosk can get a look around unaccompanied. While she walks with Lt. Yanoso, she talks about the weak points of the barricade and how to reinforce them.
Raquelle senses something off about the marshal but can’t put a finger on it. She tries to engage him in conversation during dinner but only manages to gain his curious daughter, Xerix’s attention. Soon the Marshall leaves and takes his daughter with him. Raquelle taps out a warning on the coms.
Hosk overhears general concern from the locals about the newcomer’s presence. He gets stopped by the Marshal who actually manages to scare him a little. The Marshal wants the group to leave because it would save us. He feels regret that he couldn’t save his wife, the wookies or his grandmother. Also, the groups presence puts the rest of the villagers in danger. He says “Leave before the Kasius’ take you down too”
Dante, Raquelle, and Kyp keep the Kasius’ entertained with small talk. Raquelle asks if there are any jedi in the survivors. Captain Kasius says yes, but she was killed during the wookie uprising.

Ace of Coins is Attacked

Dinner is interrupted by an explosion in the direction of the Ace of Coins. The group runs towards the ship, Captain Kasius orders a group of guards to accompany them. Once outside the barricade, Raquelle orders them to stay back. They approach the ship, those guards who were posted to guard the ship come out of the tree line and tell their story.
Wookies attacked and threw a bag at the ship. It killed two of their men. Then ran into the woods. The Guards pursued then doubled back.
Kyp went to check on the bodies, and found they were not killed by the explosion but rather by being run through by sharp weapons.
Hosk tracked the “wookies” into the woods and followed the trail to a back door into the Longshot.
Gadssk went to look at the tracks and proved they were not wookie tracks.
Lensi and Dante checked on the ship and confirmed that no one got in and the damage was repairable. Lensi determined it was an attempt to blow up the entire ship, but due to 150 years of degradation in the chemicals it only did damage.
The group reconvened on the ship and shared the information they found about the explosion and while exploring the village.

Wookies Attack

The group agrees something is up and they really need to talk to the Wookies. At which point, a gong starts to sound. Looking outside, the guards send a runner to Hope’s Ridge to get more orders. Lensi goes out to fix the engine and Gadssk covers her from the top hatch.
Spears and other weaponry soar out of the trees and kill each of the guards. Gadssk talks to the wookies in his best Shyriiwook and gains their trust pretty quickly. The wookies then board the Ace of Coins with Lensi and they limp out of the area for a safer landing spot. Leaving the Longshot behind.
Someone from the Longshot fired upon the Ace of Coins, concreting suspicions that the Kasius’ were not as benevolent as they pretended.

The Wookies Story

They meet Sgt. Nerakka and Lt. Orokobah. They give a similar story as the towns folk. Kasius kept a military regimented lives, but that doesn’t work well with families. The Kasius maintain their control through food distribution, claiming to not have enough for everyone. Truth be told, they actually had a surplus and would hide it in the Longshot letting it rot while people feared starvation. Finally, the wookies felt they had enough strong voices in the village to have a peaceful demonstration. Kasius’ guard fired upon the demonstrators. Those that weren’t killed were rounded up and executed. The families of those who were executed were exiled. Banos “Madclaw” marched them out into the wilderness. Supposedly leaving them there. However, when the wookies went looking for those people they could not be found. They would not be surprised of Banos “Madclaw” just killed them all.

Meeting Perri Olin-ark

The Wookies take us to meet their Jedi, who is not dead. She is a dark-skin elderly woman with frizzy white hair pulled back into a ponytail. Kyp introduces himself and the Jedi’s jaw drop. She then introduces herself as Perri Olin-ark. She had been told by her Master Gorvoral, an Ithorian, that her father was Kyp Olin-ark and her mother was Raquelle.
After much ribbing, Raquelle and Kyp accept this as apparent fact. Perri gives Kyp her lightsaber, which was Kyp’s first blue lightsaber for his off hand.
She mentions there are two holocrons on the Longshot somewhere. The Kasius’ probably stole it.

Storming the Compound


We hear from some wookie scouts that 60 of the Kasius guard have left Hope’s Ridge and are coming this way. The group decides now is the perfect time to retake the Longshot and Hope’s Ridge, saving the people within.
Dante takes the Ace of Coins and plays a wounded bird drawing the 60 out further into the wilderness. Then returns to Hope’s Ridge.
The others return to Hope’s Ridge and plan an attack. It includes attacks from three sides.

1) Raquelle starts the attack with some long range shots from the fields clearing out a tower. This allows a number of wookies to approach and enter the town.

2) Gadssk and Lensi storm the tower holding a heavy repeating blaster. During her tour of town, Lensi noticed the Bad Motivator on the weapon, and knows that it will take a while for it to power up. Taking control of it and turning the weapon against the guards.

3) Hosk and Kyp go into the Longshot from the other side. They’re spotted by a guard tower. Hosk lays down covering fire, and Kyp charges with his lightsaber, taking out two guards, and allows the third to flee. Inside the Longshot, they encounter Lt. Lynsk and some guards. Lynsk wields a long blade, and briefly disarms Kyp. Hosk takes some blaster fire from the guards, then dispatches them with a hail of dual blasters. Kyp blocks Lynsk’s follow up attack barehanded, retrieves his lightsaber, wounds Lynsk, and steps back. Hosk puts a blaster shot through the back of Lynsk’s head.
As the wookies and the others come over the walls, Raquelle sends out a call for surrender. Those guardsmen who were outside lay down their weapons.

Within the Command Tower

Dante brings the Ace of Coins level with the command tower to peer in the window and looks menacing.
Hosk and Kyp take a turbolift up to the command tower through and find the Kasius family. The surrender of the guardsmen is relayed to those in the command tower. Kyp introduces himself, and tells them that this doesn’t need to get ugly. The Marshal recognizes Kyp’s name, and levels his gun at Captain’s head, “Its over, Captain.”
The Captain snaps and grabs Xerix, the Marshal’s daughter, using the little girl as a shield. She then shoots the Marshal in the chest. Xerix snaps and force slams the Captain out the window bouncing off the Ace of Coins and to the ground. She is dead. Her husband and youngest son surrender.
Kyp uses the Force to save the Marshal’s life.

The Villagers rejoice in their liberation.

Wrap up

Kyp finds the Holocrons in the Captain’s quarters. He confirms that the “Gorvoral” holocron is actually Teeco Moomo, an old travelling companion of Kyp and Raquelle. The holocron recognizes the two of them. It has answers about what happened to them, but feels it would be best to unveil them slowly. It also gives Kyp the choice of training or refusing to train Xerix. Kyp quickly decides training is the best option.
The remaining residents of Hope’s Ridge agree to let us set up a Rebel base in the Longshot.
Lensi fixes the ship. Dante flies us back to civilization with the remaining Kasius’ and a few other witnesses. The group also takes the bridge plaque as proof of what they found.


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